Monsterovich's upgraded warp shaders

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Monsterovich
Posts: 59
Joined: Sat Apr 12, 2014 11:10 am

Monsterovich's upgraded warp shaders

Post by Monsterovich »

The one day was very boring, so I made these awesome warp shaders.
How that thing looks:
Spoiler:
Download!

How to use: gzdoom.exe -file gz-shader-warp-v1.0.pk3 -file %ANYMODWITHTEXTUREWARP%

P.S. Version for zandro must be put in "skins" directory to work online.
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Last edited by Monsterovich on Fri Jun 06, 2014 11:28 am, edited 2 times in total.
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TehRealSalt
Posts: 142
Joined: Thu Apr 03, 2014 10:25 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Monsterovich's upgraded warp shaders

Post by TehRealSalt »

What is this sorcery.
Monsterovich
Posts: 59
Joined: Sat Apr 12, 2014 11:10 am

Re: Monsterovich's upgraded warp shaders

Post by Monsterovich »

TehRealSalt wrote:What is this sorcery.
GLSL, I think.
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TehRealSalt
Posts: 142
Joined: Thu Apr 03, 2014 10:25 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Monsterovich's upgraded warp shaders

Post by TehRealSalt »

i know that

But yeah this is pretty cool. I like how it makes liquid flats look less obviously tiled. Definitely going into my auto-load.
Last edited by TehRealSalt on Fri Jun 06, 2014 6:23 pm, edited 1 time in total.
bobert
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Joined: Sun Oct 27, 2013 2:20 pm

Re: Monsterovich's upgraded warp shaders

Post by bobert »

what map are you playing in the pictures?
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TehRealSalt
Posts: 142
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Graphics Processor: nVidia (Modern GZDoom)

Re: Monsterovich's upgraded warp shaders

Post by TehRealSalt »

Speaking of which, how did you get the reflection in the first shot? Does it happen to be a map-specific thing I don't know about?
Blue Shadow
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Joined: Sun Nov 14, 2010 12:59 am

Re: Monsterovich's upgraded warp shaders

Post by Blue Shadow »

[wiki]Sector_SetPlaneReflection[/wiki]?
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Blox
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Location: Apathetic Limbo

Re: Monsterovich's upgraded warp shaders

Post by Blox »

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Enjay
 
 
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Re: Monsterovich's upgraded warp shaders

Post by Enjay »

These don't suit a number of the custom textures that I have been using, but they look fantastic on others. I take it that there is no way to have them in addition to the existing warp1 and 2?
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phantombeta
Posts: 2078
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Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
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Re: Monsterovich's upgraded warp shaders

Post by phantombeta »

May I use your code on my mod?
Gez
 
 
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Re: Monsterovich's upgraded warp shaders

Post by Gez »

Enjay wrote:These don't suit a number of the custom textures that I have been using, but they look fantastic on others. I take it that there is no way to have them in addition to the existing warp1 and 2?
It's possible with [wiki]GLDEFS[/wiki].
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ledillman
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Re: Monsterovich's upgraded warp shaders

Post by ledillman »

Beautiful indeed! thanks for dis!
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Enjay
 
 
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Re: Monsterovich's upgraded warp shaders

Post by Enjay »

Gez wrote:It's possible with [wiki]GLDEFS[/wiki].
Oooh! Thank you. :D
Monsterovich
Posts: 59
Joined: Sat Apr 12, 2014 11:10 am

Re: Monsterovich's upgraded warp shaders

Post by Monsterovich »

bobert wrote:what map are you playing in the pictures?
FIrst screenshot: map made by Predator
Second screenshot: requiem.wad
For modders: never use warp for waterfalls, it looks very shitty, same with original gzdoom shader.

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