K.A.O.S Wad - Tons of mobs with random Spawn! - NEW LINK!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Do you like it? (again!!)

Yes, it's Awesome!!!
6
18%
Yeah, that is pretty good
3
9%
NOT BAD
4
12%
OK!!! -_-
2
6%
I don't like it
5
15%
Awful!!
3
9%
How can I explain it? This is a... Fuc**** Sh**
11
32%
 
Total votes: 34

User avatar
edgarbanyxd
Posts: 33
Joined: Mon Jun 02, 2014 2:41 pm

K.A.O.S Wad - Tons of mobs with random Spawn! - NEW LINK!

Post by edgarbanyxd »

Hi!!!! this is my first post, before starting I have to say you that im not english, im spanish.... Then, if I don't speak well you will know... (?? xD)

K.A.O.S : ultra-BETA!!!

This is a wad made by me but the resources are from: realm667, various wads, from here, etc....
Tons of new monsters (over 350) and new weapons (over 60 or 70) and various items (a few) will be at your disposal. Zombieman, BaronOfHells and all the current monsters will be replaced by news. All the categories of monsters (zomb, baron) have at least 6 variants.

Number of variants:

+ Zombieman: 66 variants
+ Shotgunguy: 56 variants
+ Imps: 50 variants
+ Chaingunguy: 7 variants
+ Demon: 15 variants
+ Spectre: 6 variants
+ Lost Soul: 26 variants
+ Cacodemon: 15 variants
+ Pain Elemental : 11 variant // The Chaingun Guys and Pain Elemental problably will be the hardest except the cyber and the master :whip://
+ Revenant: 6 variants
+ Archvile: 6 variants
+ Mancubus/Fatso: 11 variants
+ Arachnotron: 6 variants
+ Hell Knight: 27 Variants
+ Baron Of Hell: 14 variants
+ Cyberdemon: 10 variants
+ Spider Master Mind: 8 Variants
And MORE!!!

This wad combines Doom, Heretic, Hexen, Minecraft? :shock: , Duke Nukem and various more........


How to Play:

1. Download ZDoom (daaaaa)
2. Place Doom2.wad in the folder of ZDoom.exe
3. Put the RandomSpawner.wad in the ZDoom folder
4. Grab and drag the RandomSpawner.wad to the ZDoom.exe OR open this wad with zdoom.exe
5. Enjoy this Awesome WAD!!! :D

BUGS:
There are Too Much bugs because it is in Beta fase...
For Example: a monster locked in a wall

BEST bug !!!!
When I save a game and later I die appears an error in the console saying: "Excepted a name but got something else" and you can't play this save again....
HELP ME PLEASE!!! I NEED HELP (im n00b!!) (It happens often, the 80% of times) :?:

SCREENSHOTS: (Download the file, because the max size that I can upload pictures is 256kb....)

https://www.mediafire.com/?o8s2fgcmwlp517d

DOWNLOAD: (without illegal stuff!! sorry!!)

BETA:

https://www.dropbox.com/s/3dfpqv3g4410w ... %21%21.wad

http://www.mediafire.com/download/3379d ... %21%21.wad


CREDITS
(!!!)

-Realm667
-ScoreDoom //BilboHicks
-Hard-Doom //Faerlyn
-AEOD //DBThanatos
-OMG Weapons! (and monsters) //death0r
-ZDoom Spriting Carnival
-Doom sprites HD //thief666
-WadOF //1ederick
-Psychophobia //0xCobalt (?)
-UltimateDoom,Doom2,Strife, Hexen,
Heretic,Duke Nukem Software
- HazeBandicoot //Snow, to help me deleting isuless content!! Thanks :D

ENJOY THIS WAD!!! ANY QUESTION POST DOWN!!! ENJOY AND BYE!!!

AGAIN: SORRY FOR MY ENGLISH I'M SPANISH!!!

The only pictures that I can upload here, because the max size was 256kb....
You do not have the required permissions to view the files attached to this post.
Last edited by edgarbanyxd on Sun Jun 15, 2014 7:09 pm, edited 8 times in total.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by wildweasel »

Do you have a list of credits for the resources you're using?
User avatar
Gardevoir
Posts: 102
Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by Gardevoir »

Question? Does this work with brutal doom?
User avatar
Mav3rick
Posts: 966
Joined: Sun Jan 13, 2013 6:48 pm
Location: Hell

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by Mav3rick »

Mmmmm ok esto es lo que recibi...
Spoiler:
que esta mal???
Blue Shadow
Posts: 5039
Joined: Sun Nov 14, 2010 12:59 am

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by Blue Shadow »

I'm surprised there are only 50 imp variants. :P
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by YukiHerz »

Mav3rick wrote:Mmmmm ok esto es lo que recibi...
Spoiler:
que esta mal???
Que Sourceport usas?, no creo que funcione bien en zandronum, no lo he probado aun, pero quiza este hecho para una version pre 1.9 de gzdoom
ArchXeno
Posts: 192
Joined: Sat Jan 09, 2010 4:33 pm

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by ArchXeno »

Start small next time. Quality over quantity
Last edited by ArchXeno on Tue Jun 03, 2014 4:20 pm, edited 1 time in total.
Ribo Zurai
Posts: 873
Joined: Fri Jul 03, 2009 1:47 pm

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by Ribo Zurai »

Is there any good reason for ALL DOOM 1 & 2 LEVELS TO BE INCLUDED IN THE WAD?
User avatar
Mav3rick
Posts: 966
Joined: Sun Jan 13, 2013 6:48 pm
Location: Hell

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by Mav3rick »

HazeBandicoot wrote:
Que Sourceport usas?, no creo que funcione bien en zandronum, no lo he probado aun, pero quiza este hecho para una version pre 1.9 de gzdoom
Uso Gzdoom pero no habia cambiado el programa predeterminado y de echo estaba corriendo en zandronum :P
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by Kate »

I would just like to warn you that this wad contains every map from registered doom.wad, every episode, so the distribution of this wad is illegal as id software's distribution/modification license specifically states that one may not distribute wads which allow games to be played of which the user does not legitimately own.

If you want to be able to distribute this wad, you must at least remove the Doom 1 maps.
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by xenoxols »

If the maps are edited, and it foe use with doom.wad, it is legal. However, if they are not edited, then
yes, it is illegal.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by wildweasel »

xenoxols wrote:If the maps are edited, and it foe use with doom.wad, it is legal. However, if they are not edited, then
yes, it is illegal.
It is illegal to have any maps at all from the commercial IWADs, especially if the intent is to run Doom 1 maps in Doom 2. Remove them or I will remove your download.

[edit] Actually, I'm told that your mod contains complete, unmodified copies of Doom.wad and Doom2.wad and is therefore ILLEGAL TO UPLOAD AND SHARE. Again, remove them or I will remove your download.
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by xenoxols »

But I thought that it is legal to release edited doom resources, IF they are for use with the IWAD they are from.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by wildweasel »

Which is precisely the problem, Xenoxols. The mod contains all the maps - and in fact, every single data lump - from both Doom.wad and Doom2.wad.
User avatar
xenoxols
Posts: 2130
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: K.A.O.S Wad - Tons of mobs with random Spawn! - HARDCORE

Post by xenoxols »

Ok, then yes that is ILLEGAL as far as I understand. Also it makes the mod bigger needlessly.

Return to “Gameplay Mods”