(Release)(WIP) TMNT (Update)

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xenoxols
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(Release)(WIP) TMNT (Update)

Post by xenoxols »

Only leonardo is playable right now.
It is based on the origional mirage comics, with a bit from the origional show.
Instead of collecting weapons, you collect abilities/upgrades.
Zoom Is kick.(Once you get it)
Zoom in air is flying kick.(once you get it)
Altfire is Shuriken.(once you get that ability)
It is a WIP, so not everything is done/replaced yet.
Download:
http://www.mediafire.com/download/4twf7 ... v/TMNT.pk3

Screenies!(old)
http://s1328.photobucket.com/user/xenox ... d.png.html
http://s1328.photobucket.com/user/xenox ... 3.png.html

Credits!
Marty kirra
Monolith
Thomson1
3D Realms
TerminusEst13
CodenniumRed
Xaser
Zrrion the Insect
Enjay
Credits for monsters in wad.
Last edited by xenoxols on Thu May 22, 2014 8:44 am, edited 9 times in total.
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Abba Zabba
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Re: (Release)(WIP) TMNT

Post by Abba Zabba »

Good work so far. You're planning on editing all the doomguy hands into turtle hands right?

Also, what's this for?
Spoiler:
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xenoxols
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Re: (Release)(WIP) TMNT

Post by xenoxols »

Not all the pictures on photobucket are for that mod.
Endless123
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Re: (Release)(WIP) TMNT

Post by Endless123 »

Looking good :)

There is a few things that could be changed.

1 - The character's speed ... Leonardo is a ninja so his speed should reflect that - both walk and attack speed

2 - Nothing else :P

It's a good start for a mod :D
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xenoxols
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Re: (Release)(WIP) TMNT

Post by xenoxols »

Updated, speed incresed, new altfires, and a few other changes.
Endless123
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Re: (Release)(WIP) TMNT

Post by Endless123 »

xenoxols wrote:Updated, speed incresed, new altfires, and a few other changes.
Much better, now he is moving like a ninja :D

BTW are you planning to add kick moves?
CeeJay
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Re: (Release)(WIP) TMNT

Post by CeeJay »

My beloved childhood heroes :D

Would really love to see something like this, only problem is the sheer amount of custom sprites and graphics that would have to be made. To the best of my knowledge there has never been a TMNT conversion for Doom previously nor can I ever recall a FPS game based on the franchise. There's plenty of stuff to get from the comics, show and films, the rouge gallery is massive. But everything would have to be made specifically for this conversion.

As far as visual style goes, I'm thinking Ghostbusters Doom by Scuba Steve.
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LostSkull
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Re: (Release)(WIP) TMNT

Post by LostSkull »

I'll keep my eyes on this
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xenoxols
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Re: (Release)(WIP) TMNT

Post by xenoxols »

If anyone is willing to contribute, then I could use some ideas for weapons and thermite grenade sprites.
Endless123
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Re: (Release)(WIP) TMNT

Post by Endless123 »

LostSkull wrote:I'll keep my eyes on this
Same for me:) This one will be good eeee.... KAWAAAAAABOOONNNNGAAAA!

Oops sorry the turtle in me spoke :P
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LostSkull
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Re: (Release)(WIP) TMNT

Post by LostSkull »

Rad, dude!
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xenoxols
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Re: (Release)(WIP) TMNT

Post by xenoxols »

Updated! Added retro-mutagen-ray and thermite grenade.
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xenoxols
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Re: (Release)(WIP) TMNT

Post by xenoxols »

Updated! Fixed a couple bugs.
Endless123
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Re: (Release)(WIP) TMNT

Post by Endless123 »

xenoxols wrote:Updated! Fixed a couple bugs.
Good one once again :)
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A.Gamma
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Re: (Release)(WIP) TMNT

Post by A.Gamma »

Oh hey! That's my Diablo HUD!
Hmmmmm... I don't remember allowing you to use it and I don't see my name in your credit list. Please remove it.

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