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Everything has FloatBob added.
Added 3D Models for Gzdoom/Zand. (Made by me, ammo pick ups look like quake 3/4, "gl_use_models" cvar can change between 3d and 2d)
Every ammo type has it's own color.
Bullets are Gray/White.
Shells are Yellow.
Rockets are Red.
Cells are Cyan.
Health pickups also changed.
TBD: Power-Ups!.
NOTE: MAY break aestetics, but you're the one to decide that.
Last edited by YukiHerz on Fri Feb 21, 2014 4:22 pm, edited 2 times in total.
graphically, they look okay, but aesthetically i found it hard at first to identify what pickup belonged to which item. it seemed to me that ammo pickups where marked as cyan to identify that they belong to ammo, but then you find the stimpack, which is two cyan crosses.
speaking of the crosses, apart from their colour, their sizes are indistinguishable to me. i feel the health bonus should be smaller to signal that it's a tiny bonus to my health, but it looks more like it's going to be a stimpack. furthermore, bundling crosses together i feel is a poor way to show that it gives more health. instead, the crosses should grow in size instead, from small, mid, to big, and have a colour-scheme that makes more sense: orange and blue are good contrasting colours, but what's up with that purple? they look like they'd alter your powers/poison you more than trying to heal you. greens and reds are more "healthier" colours, i feel.
as for the ammo... i see that they're using a shared colour-scheme and uniform design to show that they belong to the ammo category, which is good! however, i'm not so sure about the cyan colour. i'd say a warmer colour like orange/yellow-ish feels like it belongs more as ammo. i was also kind of confused the first time i saw a clip, to be honest. maybe making the shapes more recognizable could solve the problem? the clips and shells both feel too bulky and samey for me to be able to identify them as different types of ammo, and the clipbox made little sense to me.
at any rate, i do like the aesthetics of the mod itself. perhaps it doesn't fit as a stand-in for Doom pickups, but could very well fit in a mod of some sorts. i just feel that the pick-ups were a bit confusing to know what they really did.
name changed, because it may not be that shiny anymore, added other ammo pick ups, the cell and cell pack ones are bad, can't think of something else, i really should stop this LOL .
Sorry for double posting (yet again), but, UPDATES.
Changed the Cell and Cell Pack sprites, the new ones should be nicer.
COLORS:
Everything has FloatBob added.
Added 3D Models for Gzdoom/Zand. (Made by me, ammo pick ups look like quake 3/4, "gl_use_models" cvar can change between 3d and 2d)
Every ammo type has it's own color.
Bullets are Gray/White.
Shells are Yellow.
Rockets are Red.
Cells are Cyan.
New pictures and updated mod in the dropbox link of the main post.
Pictures show 3d and 2d modes.
NOTE: The Binary looking texture for ammo may be changed to somethin' else.