Prevent the exit
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Prevent the exit
Is possible prevent the exit when you press a switch or line? i want something like exit the map when only you killed all the monsters, but this not apply for a special map , my mod not use any map , i need something general and affect all the maps of doom/doom2 including pwads.
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Blue Shadow
- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: Prevent the exit
You can pull it off with a [wiki]map translator[/wiki] and an ACS script that [wiki=GetLevelInfo]checks[/wiki] to see if all monsters in the level have died.
You basically replace all the exit specials in the translator with [wiki]ACS_Execute[/wiki] or [wiki]ACS_ExecuteAlways[/wiki], so when you activate the exit switches/lines in game, you execute the script instead.
The translator could be something like this:
And the script could be something like this:
You basically replace all the exit specials in the translator with [wiki]ACS_Execute[/wiki] or [wiki]ACS_ExecuteAlways[/wiki], so when you activate the exit switches/lines in game, you execute the script instead.
The translator could be something like this:
Code: Select all
include "xlat/doom.txt"
11 = USE|REP, ACS_ExecuteAlways(500, 0, 0, 0, 0) //Exit_Normal (0)
51 = USE|REP, ACS_ExecuteAlways(500, 0, 1, 0, 0) //Exit_Secret (0)
52 = WALK|REP, ACS_ExecuteAlways(500, 0, 0, 0, 0) //Exit_Normal (0)
124 = WALK|REP, ACS_ExecuteAlways(500, 0, 1, 0, 0) //Exit_Secret (0)
Code: Select all
Script 500 (int secret)
{
int kills = GetLevelInfo(LEVELINFO_KILLED_MONSTERS);
int total_mons = GetLevelInfo(LEVELINFO_TOTAL_MONSTERS);
If(kills == total_mons)
{
If(!secret) Exit_Normal(0);
Else Exit_Secret(0);
}
Else Print(s:"You have not killed all of the monsters in the map!");
}
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DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Prevent the exit
Ohh nice, thanks i will check!!