Atari Jaguar DOOM - WOLF3D Soundfont
-
- Posts: 94
- Joined: Thu Aug 01, 2013 7:47 am
Atari Jaguar DOOM - WOLF3D Soundfont
Here it is!
DOWNLOAD: https://www.mediafire.com/?fj2doo1ne284xm1
It includes all 127 instruments ripped with my Roland Sound Canvas SC-55 + the Atari Jaguar Drum Set ripped from Wolfenstein 3D and DOOM. Enjoy!
Last edited by trevor0402 on Sat Jan 25, 2014 8:55 am, edited 2 times in total.
-
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: Atari Jaguar DOOM - WOLF3D Soundfont
"This video does not exist."
-
- Posts: 94
- Joined: Thu Aug 01, 2013 7:47 am
Re: Atari Jaguar DOOM - WOLF3D Soundfont
Fixed.The Zombie Killer wrote:"This video does not exist."
-
- Posts: 612
- Joined: Tue Mar 17, 2009 5:12 am
- Location: done making ZDF free sprites
Re: Atari Jaguar DOOM - WOLF3D Soundfont
Pretty cool. Sounds interesting with 2.5d game music in general. Doom, DN3D, ROTT and the like.
-
- Posts: 797
- Joined: Thu Sep 26, 2013 1:58 pm
Re: Atari Jaguar DOOM - WOLF3D Soundfont
Gotta try this!
-
- Posts: 727
- Joined: Fri Jan 01, 2010 7:14 am
Re: Atari Jaguar DOOM - WOLF3D Soundfont
FWIW here's an SNES soundfont. Credit goes to this guy.
-
- Posts: 572
- Joined: Sun Dec 11, 2005 9:17 pm
- Location: Hell.
Re: Atari Jaguar DOOM - WOLF3D Soundfont
This is just drums. If you load it in Doom, it only plays the drums and nothing else. Kinda weird sounding.DaMan wrote:FWIW here's an SNES soundfont. Credit goes to this guy.
-
- Posts: 36
- Joined: Fri Aug 09, 2013 9:51 pm
- Location: Australia
Re: Atari Jaguar DOOM - WOLF3D Soundfont
That's because it's not GM-compatible. That SNES soundfont includes some instruments like violin, bass, guitar, harp, voices, and drums, but it's not a GM-designed soundfont.Onslaught Six wrote:This is just drums. If you load it in Doom, it only plays the drums and nothing else. Kinda weird sounding.DaMan wrote:FWIW here's an SNES soundfont. Credit goes to this guy.
The Wolf3D soundfont on the other hand contains a full GM set + drums (129 presets. Viena Soundfont Editor shows that it contains 1 unused instrument sample.)
-
-
- Posts: 17934
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Atari Jaguar DOOM - WOLF3D Soundfont
It is possible to load several soundfonts at once. FluidSynth can (look at how its "official" companion soundfont, fluid_r3, is split in two parts, one strictly for GM and one with additional GS stuff), and so can BASSMIDI and most other serious programs. I think even TiMidity++ can, but I've not tried.
So if you want the rest of the instrument, load the SNES soundfont ontop another soundfont.
So if you want the rest of the instrument, load the SNES soundfont ontop another soundfont.
-
- Posts: 797
- Joined: Thu Sep 26, 2013 1:58 pm
Re: Atari Jaguar DOOM - WOLF3D Soundfont
Like this:Gez wrote:So if you want the rest of the instrument, load the SNES soundfont ontop another soundfont.
Code: Select all
fluid_patchset "Doom SNES (NEW).sf2"
fluid_patchset "SGM-V2.01.sf2"
-
-
- Posts: 17934
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Atari Jaguar DOOM - WOLF3D Soundfont
Now, they must be in the same string, with separators, like this: fluid_patchset "SGM-V2.01.sf2;Doom SNES (NEW).sf2"
On Linux and Mac systems, use : instead of ; for the separator.
If you don't hear the SNES instruments, change the order around. I forgot if priority is given to first listed or last listed.
On Linux and Mac systems, use : instead of ; for the separator.
If you don't hear the SNES instruments, change the order around. I forgot if priority is given to first listed or last listed.
-
- Posts: 36
- Joined: Fri Aug 09, 2013 9:51 pm
- Location: Australia
Re: Atari Jaguar DOOM - WOLF3D Soundfont
One would also consider renumbering the presets in the soundfont with Viena, so that they correspond with the GM instruments numbers (numbering the harp to the GM harp, the "guiat" [sic] to the dist/overdrive guitar and such). Though the number of instruments in that soundfont is quite small, they are pretty much all still used in the DOOM music more or less: Violin, 2 Bass guitars (pick and slap?), Dist/OD guitar, Harp (harp and UMB), Timpani (tambor-2), Synth Drum (tambor-1), Choir (vioce-1 [sic]), Synth Voice (vioce-2 and vioce-queee [sic]).
-
- Posts: 797
- Joined: Thu Sep 26, 2013 1:58 pm
Re: Atari Jaguar DOOM - WOLF3D Soundfont
Got it. ThanksGez wrote:Now, they must be in the same string, with separators, like this: fluid_patchset "SGM-V2.01.sf2;Doom SNES (NEW).sf2"
On Linux and Mac systems, use : instead of ; for the separator.
If you don't hear the SNES instruments, change the order around. I forgot if priority is given to first listed or last listed.
-
- Posts: 612
- Joined: Tue Mar 17, 2009 5:12 am
- Location: done making ZDF free sprites
Re: Atari Jaguar DOOM - WOLF3D Soundfont
Thank you for mentioning that. I've been stuck unable to use my favorite combos until now.Gez wrote:It is possible to load several soundfonts at once. FluidSynth can (look at how its "official" companion soundfont, fluid_r3, is split in two parts, one strictly for GM and one with additional GS stuff), and so can BASSMIDI and most other serious programs. I think even TiMidity++ can, but I've not tried.
So if you want the rest of the instrument, load the SNES soundfont ontop another soundfont.
-
- Posts: 797
- Joined: Thu Sep 26, 2013 1:58 pm
Re: Atari Jaguar DOOM - WOLF3D Soundfont
Which ones?