
Sup, remember this thread? http://forum.zdoom.org/viewtopic.php?f=19&t=30586
Well, it's back. With a few changes, for starters, this is no longer a Doom mod, it's now a Blasphemer mod.
So yeah, going to make this darker than it original, and adding some new features I never originally planned, and things!
Anyways, FEATURES AHOY!
- Over 60 maps: Will contain many puzzles, secrets, and challenges. (And of course, LOTS of monsters)
- RPG elements: There's gold to spent, experience to gain, puzzles to solve, and bosses to kill.
- Over 120 different monsters: Zombies, monstrous brutes, giant worms, succubi, and much more.
- Over 50 quests, quests are randomized similarly to Diablo 1.
- Over 15 different weapons to choose from: Each with unique spells such as lightning strike, firestorm, frost sphere, and much more.
- Many Diablo-like elements: You have shrines, champion monsters, unique monsters, optional quests, and much more. Your quest will be divided in 5 acts, somewhat like hubs but you can go back to any level you want, you may just find even more secrets with new items you found.
- Unique puzzle items: One of the only things that use up mana, I'll reveal them later, but the idea is to have items that will activate a certain script to solve puzzles and challenges.
Spoiler: WIP SCREENIEZ