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Need sounds for your WAD?

Posted: Sun Aug 24, 2003 3:18 pm
by wildweasel
I've started a sound-making service. If anybody needs a few good sounds for their WAD, let me know. Simply send me a private message on these forums containing the following:

* "Environment" of your WAD (futuristic, medieval, modern, etc)
* Event that the sound is needed for (pistol firing, ammo pickup, person getting hurt, etc)
* Sample rate of the sound - 11 Khz, 22 Khz, 44 Khz, 8-bit, 16-bit. If your WAD is getting a little large, I suggest going with 22 or 11 KHz, in 8-bit.
* For gunshots, indoor or outdoor. (Indoor is the raw sound, Outdoor has an echo on it.)

A few things to consider:

* ALL of my sounds are created mostly from scratch - I do take little bits and pieces from existing sounds, and I never use copyrighted material.
* I test all my sounds using ZDoom 2.0.47i, for purposes of volume and consistency checking.
* I come equipped with Cool Edit Pro 2.1 and a Sound Blaster Live Platinum. I can achieve many effects like this. So if you want your voices to sound more "alien", or more mature; or would like gunfire to have more bass, I can deliver.
* I can provide samples of my sounds for those who would like a preview before they "hire" me.

Remember, if you want my help, send me a PM.

Posted: Sun Aug 24, 2003 9:38 pm
by Sphagne
Well, I am a resource hungry person, and will download any type of resources at the first opportunity, sounds, graphics, music...

Re: Need sounds for your WAD?

Posted: Mon Aug 25, 2003 9:22 am
by Hirogen2
wildweasel wrote:* Sample rate of the sound - 11 Khz, 22 Khz, 44 Khz, 8-bit, 16-bit. If your WAD is getting a little large, I suggest going with 22 or 11 KHz, in 8-bit.
Someone who needs them (and quality) should encode them with FLAC ( http://flac.sf.net/ advert advert). If anybody who wants them for a non-ZDoom WAD, they can recode it to WAV.
* I can provide samples of my sounds for those who would like a preview before they "hire" me.
Where is the catch? -> Free of charge? :P

Posted: Mon Aug 25, 2003 5:22 pm
by wildweasel
Free of charge of course. I don't ask for pay. I don't even have any way to recieve funds.

Posted: Tue Aug 26, 2003 4:48 am
by Sphagne
I can make an airplain from a notebook leaf and throw it at your general direction, hoping it would reach you eventually. :wink:

Posted: Tue Aug 26, 2003 5:54 am
by Hirogen2
wildweasel wrote:Free of charge of course. I don't ask for pay. I don't even have any way to recieve funds.
There is something called IBN (international bank number AFAIK) that you might be able to use.

Posted: Tue Aug 26, 2003 10:37 am
by bimshwel
If people aren't going to pay for that Deep thing, they probably aren't going to pay for this either.

Posted: Tue Aug 26, 2003 10:38 am
by Nanami
I was looking for "wake up" and "death" sounds for a new Baron monster... anyone have any?

Posted: Tue Aug 26, 2003 2:57 pm
by wildweasel
I would say use the ones in Freedoom, but further analysis dictates that they are ripped from System Shock.

Posted: Wed Aug 27, 2003 5:04 am
by Nanami
Heh, anything's fine with me as long as it "fits."

Posted: Sat Aug 30, 2003 1:52 pm
by wildweasel
An official press release!

I am now able to rip sounds and music tracks from several major consoles, thanks to a setup involving patch wires, tape recorders, and a Radio Shack A/V switchbox.

If you want music/sounds from games on:

Sega Genesis
Super Nintendo
Playstation 1
Nintendo 64
Nintendo GameCube
NES
Game Boy, Color, and (in a few rare cases) Advance

...send me a PM here! I'll let you know what I've got.

Posted: Sat Aug 30, 2003 2:02 pm
by Nanami
Send it to me at Kara@xfury.net !

Maybe you have something I could use for my Baron. =)

Posted: Sat Aug 30, 2003 4:22 pm
by wildweasel
Nanami: Don't get me wrong, I did look for stuff in my database...but the most I came up with was a distortion of a death sound from Strife...and I'm already using that in my own mod...

Sorry...

Posted: Sat Aug 30, 2003 5:25 pm
by Nanami
Oh well. I already had some sounds that I'm using and wouldn't mind keeping.