I would like to share with you, a cleaned up and "playable" build of my first attempt at Doom Modding from years ago. It contains lots of redundant actor properties and flags, and questionable design decisions. It is a tiny weapon mod that is made entirely out of scripts. It contains NO custom assets, and as such will tend to look and feel weird at places. The reason I am sharing this with you is because we were talking about our first attempts at Doom Modding and how terrible they were. I took a look at my old doom folders, and I realized that I still have this saved, so I spent a couple of hours trying to clean the code up a bit, and make it more or less playable with Vanilla wads, just so folks can experience the suckage. (Which is mostly just fixing the item and weapon replacers so that every weapon written up so far has a chance of being added to the player's inventory. Also replacing the BFG with a reusable damage powerup.)
So, have fun! Or not, I should stress that this is my first attempt at Doom Modding, and back then, I only had a very rudimentary understanding of Decorate. The ACS script I added was only from yesterday, and it was something I shat out quickly to patch up the missing BFG weapon in the mod.
(Really? What did you expect?)
None, it's just a set of scripts that I wrote myself with the help of a few modders.
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Last edited by Mánibranðr System on Tue Dec 17, 2013 1:03 pm, edited 1 time in total.