
So here we go. I thought it was high time ZDCMP2 got a new public beta. After all, the download link for the last public beta is dead.

What's New Since Last Beta?
- New menu with ZDCMP2-specific options, powered by [wiki]MENUDEF[/wiki] and [wiki]CVARINFO[/wiki]!
- By request: scripted autosave points! You can turn them off in the above menu.
- Want to make sure you've found all secrets before you start the final boss fight? ZDCMP2 now supports the "secret" console command.
- A couple voxel models have been cleverly hidden. Will you find them?
- Several areas have been tweaked, redesigned, or even added! Even less linear than before!
- An overall more generous distribution of ammo.
- If you just want to look at the scenery, it is now completable in nomonsters mode. Though you'll still get the bossfight...
- More secrets and Easter eggs.
Yep, though not that many. A few known issues:
- Coop still might desync, especially when using the keypad. Of course, you don't need to go there in the first place.
- You need a development build of ZDoom or GZDoom. Otherwise, some things will not work.
- Some rendering glitches are unavoidable in areas with heavy use of 3D floors. Those are engine-side issues.
Features
- A happy potpourri with some of the communities' finest modders
- Non-linear gameplay with an objective-/log-system
- One huge map that keeps you busy for some hours
- New monsters (no repository-mayhem!)
- New weapons (perfectly blending with the original armory)
- New textures
- New items/powerups
- New music
- New fonts
- New graphics
- New sounds (yes, I just say this to make the list longer)
- New erm... did I miss something?
- Countless surprises that I am not going to spoil
- Playing it twice is nice!
To not spoil anything, you will only get a few screenshots of the early passages of the map. We just want to make sure some surprises are still left for you to discover

Spoiler:Credits
The Core Team
- Apothem - Scripting
- Blue Shadow - Testing, Support
- CaptainToenail - Mapping, Coding
- Chronoseth - Mapping
- Deathknight - Testing, Quality Control
- dj-jo - Music
- DTDSphere - Mapping
- Dusk- Mapping, Coding, Textures
- Gez - Mapping, Quality Control, Textures
- Ghastly - Coding, Quality Control
- gothic - Mapping
- Grymmoire - Mapping
- Icytux - Music
- Infirnex - Mapping
- Jimmy - Mapping, Music
- Lupinx-Kassman - Mapping
- Malinku - Mapping
- Phobus - Mapping, Quality Control
- Pyroscourge - Mapping
- Shadesmaster - Mapping
- TheDarkArchon - Mapping, Coding
- Tormentor667 - Project Lead, Mapping, Graphics, Textures
- Vader - Mapping, Graphics
- Xaser - Mapping, Coding, Quality Control, Music
- Zrrion the Insect - Mapping
- Textures - NiGHTMARE, DrDoctor, Cage, Enjay, Blox
- Monsters - Scalliano, NMN, Eriance, Melvinflynt
- Sourceport - Randy Heit, Graf Zahl, et al.
- id Software - for the greatest game of all time
[2013/12/09] ZDCMP2 Release Candidate 2