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Acolyte health is wrong for 2 types

Posted: Tue Oct 26, 2004 1:12 pm
by Graf Zahl
The light green and blue Acolytes are supposed to have 60 health points, not 70.

Posted: Tue Oct 26, 2004 1:25 pm
by Graf Zahl
Another Acolyte problem:

A_AcolyteDie doesn't do anything. It checks whether all blue Acolytes are dead but doesn't perform the necessary actions. The results of this have already been mentioned somewhere but I can't find the thread.

Posted: Tue Oct 26, 2004 1:28 pm
by Enjay
Ahhhh!!! That will be why after killing the scanning team (The blue acolytes that appear when you break the power coupling) the governor's mansion remained blocked by a wall.

Posted: Tue Oct 26, 2004 1:29 pm
by Cutmanmike
Doh..

Posted: Tue Oct 26, 2004 1:29 pm
by Graf Zahl
Exactly!

Posted: Tue Oct 26, 2004 1:44 pm
by Graf Zahl
Another one. This time it's the peasants' speed which isn't set correctly. Strife's peasants have different speed values:

Code: Select all

Peasant1
 4
Peasant2
 5
Peasant3
 5
Peasant4
 7
Peasant5
 7
Peasant6
 7
Peasant7
 8
Peasant8
 8
Peasant9
 8
Peasant10
 8
Peasant11
 7
Peasant12
 8
Peasant13
 8
Peasant14
 8
Peasant15
 8
Peasant16
 8
Peasant17
 8
Peasant18
 8
Peasant19
 8
Peasant20
 8
Peasant21
 8
Peasant22
 8

Posted: Tue Oct 26, 2004 1:52 pm
by randi
Fixed.

Posted: Tue Oct 26, 2004 5:40 pm
by Graf Zahl
All of them?

Posted: Tue Oct 26, 2004 7:46 pm
by Macil
Graf Zahl wrote:All of them?
YOU DOUBTED THE RANDY???!! I'm ashamed in you, Graf... :lol:

Posted: Wed Oct 27, 2004 9:52 am
by TheDarkArchon
That sounded incredibaly wrong, Agent ME.

Posted: Wed Oct 27, 2004 12:23 pm
by Kate
TheDarkArchon wrote:That sounded incredibly wrong, Agent ME.
Well, it's not suprising, he does "hail" ZDoom...