First i'd like to apologize to everyone for my behavior lately specially to Edward850 , i misjudged him and i'm sorry about that.
Now this version of the old Crazy Doom has been totally reworked. With lots of help from my brother, Blue Shadow and Edward850( yes you are reading it right lol) the HUD is fixed, the animations are fixed(even the SSG which has more frames than i though). What i kept from the old CD is pretty much almost everything. I won't say it's perfect but i think it's ready for a partial release(partial because there is still 2 things i want to add to this mod but they aren't essential to the mod).
NOTE : Single Player Only, Co-Op hasn't been tested
Before any more babbling here is the credits list
Spoiler:A little screenshot now of all the elements present
Spoiler:The gameplay :
What to expect ...
Auto-regeneration of health and armor along with Ki
Use of Ki to create rockets and cells
R-Launcher shots rocket twice as powerful as normal - Secondary attack/fonction - creates 1 rocket for 100 Ki points
Chaingun still shoots rockets as secondary attack but the rockets do normal damage
Plasmagun still refills the cells but also cost 100 Ki points to creat a cell of 50 units
SSG still shoots BFG balls (far less powerful than a normal BFG shot), now with animation fixed and sounds
The BFG remains unchanged except for the animation.
Shotgun is same but sounds and animation are now synchronized.
The fists now are affected by the berserk, like in normal doom the damages are amplified upon picking up a berserk pack
The Chainsaw/GunSaw remains the same for now (i might remove or replace the secondary attack because the animation frames i made with GIMP aren't showing at the right place)
The pistol is the same except for the secondary attack - now throws a grenade
New stuff in this update ...
Spoiler:Till next time take care
Mod History
Spoiler:NEW LINKS
Beta 3 with GunSaw : http://www.mediafire.com/download/2ib0r ... enGSB3.pk3
Beta 3 with RuneSaw : http://www.mediafire.com/download/2ry9g ... enRSB3.pk3
On a side note i'm working on an slightly improved HUD. Here is a screenshot of what it looks like so far
Spoiler:Please notify me of any bug(s)/unwanted effects you encountered and i will do my best to fix the problem quickly. I have played and tested my mod but i'm not an elite player so there is still a possibility bugs show up only in certain wads or maps. I had tested it with Dark 7, Doom 2, TNT and Plutonia and i haven't met any bug.