Most of the rips here will be in 1280x720, if not stated otherwise. The sample sprites are downscaled three times (to Doom's native 240p) to preserve space.
Some older PCs may experience slowdowns when operating fast changing (1 tick) frames of large size, so there will be optimised sprites for some (or all, when I get to it) weapons, every non-idle frame reduced to dithered 256 colors, saving 3/4th of space without noticable impact (they change so fast so you hardly notice lower quality color transitions).
You can do anything you want to this sprites, as long as you give credit to the game they were ripped from, and me for wasting my time ripping it.
Also there is some sort of short DIY tutorial on how to get same rips from other games.
Here's a link to the Mediafire folder with all the rips
Hard Reset New!
Kinetic Weapon New!
E.Ψ.Ǝ: Divine Cybermancy
By request of Bloax.
The following sprites are a bit overbrightened due to ripping conditions. I suggest bringing Black level up by 20 points to counter that.
6CT6_222
444BearKiller
Arrancadora
BettyBoom
BK13
BlackCrow
Bosco
CAWHammer
Damocles
Depezador
Excidium
HS010
HuntingMachine
KA95
MedkitSyringe
Motra
RottenMound
S6000
SpiculumOvum
Sulfatum
Grenade
Call of Duty 5: World at War
The following sprites are a bit overbrightened due to ripping conditions. I suggest bringing Black level up by 20 points to counter that.
Arisaka
BAR
BrowningM1919
Colt1911
DBShotgun
DP28
Gevehr43
Kar98k
M1A1Carbine
M1Garand
M1897Trenchgun
Magnum357
MG42
Mosin
MP40
Nambu
PPSh41
PTRS41
Springfield
STG44
SVT40
Thompson
Tokarev
Type99
Type100
WaltherP38
Unreal Tournament '99
This rip was difficult to make because original UT'99 can't handle widescreen well - it zooms in on the gun instead of widening the viewable area, and FOV correction distorts the gun's appearance, making it look squished. So instead of ripping it from UT'99 I had to try and port the guns to Unreal Gold, that does not have such issues, but then (when I spent quite some time on it) I found out that there is a port of these guns already! The animations were partially broken, due to differences between the engine versions, not to mention UT'99 original animations had some errors, notably rocket pop-in during Eightball reload. I tried my best to fix them, and I had to completely redo Eightball's reload and pumping in of the six'th rocket from pieces of other animations. However my skills aren't as good, and the transition between my edits is noticable, especially by shading on the rockets. If someone can make a better edits, please do so.
Flak Cannon
Impact Hammer
Chainsaw
Enforcer
GES Bio Rifle
ASMD Shock Rifle
Minigun
Pulse Rifle
Ripper
Eightball Rocket Launcher
Sniper Rifle
Redeemer
Brink
Due to the fact that there's a lot of weapons, I suggest you proceed to the link at the beginning of the post. It is a folder that contains all of my rips, neatly named and ready for download. There are no color-optimised versions this time however due to the fact that Brink weapons look horrendous with dithering effect - they have a lot of black color and it does not dithers well, so I'll leave that to you (I suggest using Paint.NET)
Barnett Light Rifle
Belgo MP
Bulpdaun SMG
Bulpdaun SMG UAC edition
Caesar Revolver
CARB-9 SMG
CARB-9 SMG Fallout edition
Chinzor MG
Drognav Light Rifle
Euston AR
EZ-Nade AGL
Galactic SMG
Gerund AR
Gotlung Minigun
Hjammerdeim
Hockler MP
Kalt Pistol
Kross SMG
Lobster GL
Maximus MG
Mossington
Rhett AR
Ritchie Revolver
Rockstedy AR
Sea Eagle Pistol
Tampa SMG
Tokmak Pistol
F.E.A.R.
By request of Cinda, here is a rip of F.E.A.R., with melee animations, fists and a grenade throw. Some weapons have ammo counters, which I wasn't sure I'll be able to edit-out properly, so I left them as they were. You can find it in the mediafire folder linked at the beginning.
AT14 Pistol
AT14 Pistol Akimbo
ASP Rifle
G2A2 Assault Rifle
MOD3 Rocket Launcher
MP50 Cannon
Penetrator
RPL Smg
Type7
VK12Shotgun
RAGE
Ripped this without upgrades. Maybe upgraded versions will come later, but maybe not.
Settlers Pistol
Download - 17Mb
Optimised - 5Mb
Combat Shotgun
Download - 34Mb
Optimised - 9Mb
Sawn-off Shotgun
Download - 48Mb
Optimised - 11Mb
Settlers Assault Rifle
Download - 26Mb
Optimised - 11Mb
Fists of Rage
Download - 37Mb
Optimised - 8Mb
Crossbow
Download - 79Mb
Optimised - 19Mb
Minigun
Download - 132Mb
Optimised - 29Mb
Rifle
Has a Scope sprite.
Download - 76Mb
Optimised - 17Mb
Rocket Launcher
Has lots of sprite-cuts, due to similar animations/animation parts, but it still huge. That is due to the fact that ammount of rockets is shown directly in the sprites/animations and i've ripped all of them. Read notes to recreate propperly. Has some animation mistakes made by developers, namely rocket count in the box appears to be less than an actual by 1, and during the reload, rocket magazine replenishes itself a moment before hand leaves the screen. There are some model-seams on one of the rockets during the reloading animation as well. Might fix it later, but for now I provide the rip as-is.
Aiming animation was replaced by its de-aiming animation, due to second being more pleasing to the eye. Has a scope sprite inside, use additive rendering patch to make it the same way as it is in-game, and it might need re-working to look propperly in 240p.
Download - 196Mb
Optimised - 45Mb
Serious Sam: Before First Encounter
Rocket Launcher
Download - 6Mb
Optimised - 2Mb
Lazergun
This one was ripped at 60 fps. look for the note.txt to see how to animate it propperly.
Download - 16Mb
Optimised - 4Mb
Unreal Gold
This is actually my second Unreal rip, since I've made a stuped mistake and ripped Unreal under a newer opengl lib that had everything antialiased. I can upload that one too if anybody wants.
Note that most sprites besides Dispersion pistol will require some gamma correction to look authentic, 1.35 should be enough. This was due to ripping conditions, and I've decided to provide sprites unchanged as not to reduce any quality by my tinkering. Shots provided are already gammacorrected.
Dispersion Pistol
Has all the transformation animations. Due to a lot of animations - large filesize.
Download - 56Mb
Optimised - 17Mb
Automag
Note that altfire loop is different from first shot
Download - 12Mb
Optimised - 4Mb
Stinger
Download - 771Kb
Optimised - 306Kb
ASMD
Download - 3Mb
Optimised - 934Kb
Eightball
I dunno why this legendary rocketlauncher is called like that. Can somebody enlighten me?
Download - 5Mb
Optimised - 2Mb
Flak Cannon
Download - 6Mb
Optimised - 2Mb
RazorJack
Entire spinning blade animation ripped. Could be heavily optimised with patches.
Download - 16Mb
Optimised - 5Mb
GES BioRifle
Can be greately optimised with some patch magic. The pipe in pumping animations is animated separately from the chamber and has roughly 23 frames.
Download - 17Mb
Optimised - 5Mb
Rifle
Download - 1Mb
Optimised - 467Kb
Minigun
Download - 16Mb
Optimised - 4Mb
eDuke HRP
There are some frames I skipped, due to them being exactly same as previous ones. Didn't Resize the screenshots, because what would be the point of that?
Ripper
Comes with muzzle flashes, sample of the flash in-game and instructions.
Spoiler: Sample Gif (Actual in-game footage)Download - 2Mb
Optimised - 566Kb
RPG
Comes with muzzle-flash and sample.
Download - 3Mb
Optimised - 1Mb
Pipe Bomb
Comes with Bomb projectile (1-sided for now, may update with rotations later)
Download - 3Mb
Optimised - 1Mb
Freezethrower
Note that the Freezethrower's fire state should be "shaken" with a Decorate to replicate its effect.
Spoiler: Sample Gif (sort-of in-game footage)Download - 2Mb
Optimised - 655Kb
Projectile - 489Kb
Devastator
Turned out a bit "jumpy", but thats how it is in-game.
Spoiler: Sample GifDownload - 5Mb
Optimised - 1Mb
Medal of Honor: Airborne.
Mauser C96
Redid it completely, now with more frames and no skips.
Download - 26.6Mb
Optimised - 6.9Mb
MP40
Firing both aimed and not, recovery from continuous fire both aimed and not, aiming down sights, reloading.
Most frames redone from scratch, all frames and no skips this time.
Download - 22Mb
Optimised - 6Mb
Both previous guns were reDECORATEed by TheRailgunner as weapon replacement and sprites color-optimised by me (all dynamic sprites are 256bit-dethered). TheRailgunner also added muzzleflashes, sound and pickups for theese two, so credits to him:
Download - This one is also different from the one he sent me, since I added updated Mauser sprites there.
Colt 1911
Did it quick. All frames preserved, so the size of unoptimised is large.
Download - 23Mb
Optimised - 6Mb
Winchester M12 (Trenchgun)
The reloading shell loop may look wacky in sprites, but it actually looks worse in game on slow-motion. In the actual animation it looks alright.
Notes on how to loop its reloading inside. Due to a lot of animation the size is 49 MB regular and 12 MB optimised (includes all idles too this time).
Download - 49Mb
Optimised - 12Mb
M1 Garand
A Garand M1 was famous for not being able to reload mid-magazine. Notes on how to animate it included.
Download - 34Mb
Optimised - 9Mb
Karabiner 98 Kurz
Bolt-action rifle. Due to the lot of lengthy bolt animations this one is large.
Download - 69Mb
Optimised - 17Mb
Thompson
Did it in a hurry, so there may be some artifacts. Please pm me if you notice them.
Download - 44Mb
Optimised - 11Mb
M1918 Browning Automatic Rifle
Gave me a headache with a pixelhunting.
Download - 27.3Mb
Optimised - 7.8Mb
Sturmgewehr 44
Download - 23.8Mb
Optimised - 6.3Mb
Panzershreck
Due to the space this thing ocupies on screen, compression is not very good. Therefore: 55Mb regular version and 22Mb optimised.
Download - 55Mb
Optimised - 22Mb
M24 Stielhandgrenate
Priming and throwing animations, no projectile though.
Download - 7Mb
Optimised - 2Mb
Mark II fragmentation grenade
Download - 7 Mb
Optimised - 2Mb
Bioshock Infinite
Peppermill Chaingun
Was playing BI recently, and found this gun way too awesome not to rip. Doing so was major pain in the ass though, from finding propper conditions in game to making it loop properly, since game shaking effect when Booker cranks its handle make it shake the screen unevenly with each rotation cycle. Also the hatch on the right side hangs and shakes freely, making it even harder to loop. I found a good enough loop eventually, but the hatch on the left would still be a little jumpy at the end of a loop, though it would be less visible in 4:3 aspect ratio. Also no reload animation due to ripping conditions =\. May add the reloading and even maybe a better rip when I get Clash in the Clouds DLC.
Anyway, it turned out good enough
Spoiler: GIF animation halfsizeDownload
Painkiller: Battle out of Hell
Boltgun/Heater
Did a lot of pixelhunting with this one
Two firing modes and a stake projectile. Could not take a good shot at Heater projectile though . It starts glowing bright red immideately after launch, so i guess it can be replaced with a red sparky ball or something.
Sounds included.
Download - 11Mb
Optimised - 4Mb - Idle/sounds not included, only sprites that were optimised here.
Shadow Warrior 2013
ZillaCorp Quad Shtogun (I'm gonna call it that)
Toke me QUITE a while to do, an awful lot of pixelhunting, editing and cleaning, and here it is: The Baddest Shotgun Ever!
4 fire animations, 3 aiming animations, 4 fire ADS animations, 4 reloading animations, Altfire and altfire ADS, 647 frames total. Size is HUGE.
Click to view animation (actual sprites are transparent, my gifmaking tool messed up the gif)
Download - 186Mb
Optimised - 56Mb
Revolver
Comes with altfire.
Download - 22Mb
Optimised - 7Mb
Uzi
Has double mode, but I've decidd not to rip double mode aiming, because of the looping difficulties. Figuring out how to loop this one propperlly was pain in the rear already. Editing these sprites was REAL pain, and there may be still some artifacts left, so watch out and warn me if you find some.
Download - 59Mb
Optimised - 18Mb
Flamethrower
Looping it was a royal pain, took me two days and I still haven't found a perfect loop thanks to Wang's hands waviness. This is my best attempt, still jumps a tiny bit at the looping end. Ripping it was also a lot of work, and I had to manually edit almost every frame.
Download - 91Mb
Optimised - 26Mb
TUTORIAL
Under spoiler.
Spoiler:
Request
I want to rip a Chainsaw from Fallout NV, but its texture is ugly. Can somebody make a higher res one, like 4096p? Thread