If Doom was done today (Part 3) [Released]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Chubzdoomer
Posts: 17
Joined: Tue Nov 13, 2012 12:21 pm

If Doom was done today (Part 3) [Released]

Post by Chubzdoomer »

(Click here to see previous parts)



The thread title says it all.

If you've already seen and/or played the first two parts, you'll know exactly what to expect from the third. This time, however, I've added even more features that mock those found in modern military shooters like iron sights, limited sprint, a knife attack, and even an expanding crosshair!

I didn't create several different "editions" full of goodies like I did last year because I simply didn't have the time, but I hope that the WAD itself will make up for it and that you'll have fun with it -- maybe even laugh out loud once or twice.

Download
Last edited by Chubzdoomer on Tue Nov 05, 2013 11:39 pm, edited 2 times in total.
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: If Doom was done today (Part 3) [Released]

Post by TheMightyHeracross »

Haha, spectres, I see what you did there. :)
I was wondering when III would come out. Say, didn't Ghosts just come out right now too?
User avatar
Chubzdoomer
Posts: 17
Joined: Tue Nov 13, 2012 12:21 pm

Re: If Doom was done today (Part 3) [Released]

Post by Chubzdoomer »

TheMightyHeracross wrote:Say, didn't Ghosts just come out right now too?
It sure did!
User avatar
twinkieman93
Posts: 1075
Joined: Fri Aug 10, 2007 11:13 pm

Re: If Doom was done today (Part 3) [Released]

Post by twinkieman93 »

TheMightyHeracross wrote:Say, didn't Ghosts just come out right now too?
thatsthejoke.wad

In other news, after watching the video, I have the strangest urge to enjoy a refreshing ice-cold Pepsi to wash down a scrumptious Doritos Locos Taco. Anyone else feeling that way?
User avatar
Darsycho
Posts: 833
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint 21.3 Cinnamon, Windows 11
Graphics Processor: nVidia with Vulkan support

Re: If Doom was done today (Part 3) [Released]

Post by Darsycho »

As I quote a post of mine from a year ago (Wow, time flies):
jack101 wrote:
Spoiler: Obligatory reaction picture!
Downloading now. =P
User avatar
Chubzdoomer
Posts: 17
Joined: Tue Nov 13, 2012 12:21 pm

Re: If Doom was done today (Part 3) [Released]

Post by Chubzdoomer »

Just a heads-up: "Always Run" breaks the limited sprint system because the scripts check for whether or not Shift is being held down, so if you have "Always Run" turned on, consider turning it off for this mod. If you don't want to, that's fine. It doesn't really make anything work differently than intended aside from the sprint system itself, but I thought I'd let you guys know. It's entirely my fault for not scripting it to be based on your movement speed rather than a key being pressed.
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: If Doom was done today (Part 3) [Released]

Post by Sgt. Shivers »

I lost it at the pepsi machine in the dream sequence.
User avatar
TheAdmantArchvile
Posts: 495
Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: If Doom was done today (Part 3) [Released]

Post by TheAdmantArchvile »

The missing textures supposed to be there or am I just missing something?
User avatar
scroton
Posts: 148
Joined: Sat Apr 27, 2013 10:53 am

Re: If Doom was done today (Part 3) [Released]

Post by scroton »

Bretty gud so far mang.

Just got 2 da toxin refinrry and there r some mission textures rite outside the door n some on the far wall.

using gzdoom
User avatar
Eric_
Posts: 255
Joined: Sat Apr 02, 2011 3:41 pm

Re: If Doom was done today (Part 3) [Released]

Post by Eric_ »

If you have autorun enabled you'll run out of breath when trying to walk.
User avatar
Chubzdoomer
Posts: 17
Joined: Tue Nov 13, 2012 12:21 pm

Re: If Doom was done today (Part 3) [Released]

Post by Chubzdoomer »

TheAdmantArchvile wrote:The missing textures supposed to be there or am I just missing something?
I checked just to be sure and didn't see any missing textures. Make sure you're playing with (Ultimate) Doom, not Doom 2.
User avatar
scroton
Posts: 148
Joined: Sat Apr 27, 2013 10:53 am

Re: If Doom was done today (Part 3) [Released]

Post by scroton »

Chubzdoomer wrote: Make sure you're playing with (Ultimate) Doom, not Doom 2.
that = issue

me gud at reading readme
User avatar
kevansevans
Spotlight Team
Posts: 420
Joined: Tue Oct 05, 2010 12:04 am
Graphics Processor: nVidia with Vulkan support

Re: If Doom was done today (Part 3) [Released]

Post by kevansevans »

Lamest boot ever.
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: If Doom was done today (Part 3) [Released]

Post by Slax »

So I played the first 20 minutes of Ghosts. Nothing happened. Some lame space garbage and then a bunch of running.
I somehow imagine that this does it justice.
User avatar
TheAdmantArchvile
Posts: 495
Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: If Doom was done today (Part 3) [Released]

Post by TheAdmantArchvile »

Chubzdoomer wrote:
TheAdmantArchvile wrote:The missing textures supposed to be there or am I just missing something?
I checked just to be sure and didn't see any missing textures. Make sure you're playing with (Ultimate) Doom, not Doom 2.
Thar's the problem. I thought you were just making a joke, what with the low res textures in the new Ghosts.

Return to “Gameplay Mods”