Screenshots below:
Spoiler: ScreenshotsFor those of you who like to play things, the current version can be downloaded >here<.
If you have criticisms/a cool name idea/ help getting the portals to jive right those are most welcome.
Spoiler: Changelog
Spoiler: ScreenshotsFor those of you who like to play things, the current version can be downloaded >here<.
Spoiler: Changelog
It would be, but with a project of that name already on this forum, I'd personally be shy about using it.0bsidian wrote:Pagan?
I thought it'd be a cool Heretic-ish name.
(10 minutes of gameplay in the first map! ) So I've added a message to the swamp that warns the player. Currently it shows up when you enter the swamp, but I'm probably going to change it so that the message displays under different conditions depending upon the difficulty.SallazarSpellcaster wrote:I spent about 10 minutes killing stalker after stalker without realizing that they would keep spawning; for this I would like to recommend using a message just like the one that tells the player they'll be "scared off", something telling them that "They seem to be endless" or other such insight related to their perpetual spawn.
There will be puzzles, but not too many of them will be required to progress. They'll mostly be optional.AlwaysDoomed wrote:Looks pretty tight for a WIP. I'm glad more people are starting to map for hexen. Will there be lots of puzzles in this map?
So I'm working on implementing this, And I'm wondering what sort of MODs/add-ons I should include support for. It isn't hard to add support for stuff and I don't want to make my mod incompatible with any of the popular game-play mods. I've already got Samsara and hexercise support in, so don't worry about those.(in the project ideas thread) zrrion the insect wrote:I'd like to implement a literacy system in Hexen where the fighter would be illiterate, the Mage would be literate, and the Cleric would have a 50/50 chance of literacy. There would be puzzles that could only be solved by by being able to read something. The fighter/illiterate Cleric would have to do a side quest to learn how to read to complete those quests, meaning that the game would have to be played in a different order, and with a different approach if you happen to be playing as an illiterate character. Inventory items such as magic scrolls would also be useless unless they could be read (although being paper you could still use them to start fires I suppose, if the need arises.)
Why would this need anything special to support that?SallazarSpellcaster wrote:I would like to request support for Wrath of Cronos.
Link: http://forum.zdoom.org/viewtopic.php?f=19&t=35846
I am afraid I cannot give a concise answer, since I'm inexperienced with coding and or other processes involved on mod supports. However, the way the literacy system was described makes it seem to me that the characters are going to be modified; seeing as Wrath of Cronos certainly modifies the characters themselves, plus it has two new classes, I figured it would need some tweaking in order to function.Ed the Bat wrote:Why would this need anything special to support that?SallazarSpellcaster wrote:I would like to request support for Wrath of Cronos.
Link: http://forum.zdoom.org/viewtopic.php?f=19&t=35846