[Merged] Trevor's Duke Port TCs

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trevor0402
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[Merged] Trevor's Duke Port TCs

Post by trevor0402 »

Here are some snapshots.
Image
Image
Image
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The Mod is in Progress. If any of you want to help me say yes or no.
DOWNLOAD IF YOU WANT TO HELP OR IF YOU WANT TO TEST: http://www.mediafire.com/?jl46ic479xm1ile
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Isaacjedi5
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Re: Duke Nukem 64 Mod for zDOOM

Post by Isaacjedi5 »

I'll help, I made a few changes if you want to see, such as:
Pistol Reload
Bob while firing
Weapons replaces vanilla without copying Doomeds over
Picking up an Smg without one already in your inventory gives you one,
while if you already have one, it gives you a second.
I'll post link if you want.
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trevor0402
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Re: Duke Nukem 64 Mod for zDOOM

Post by trevor0402 »

Sure post the link.
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Isaacjedi5
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Re: Duke Nukem 64 Mod for zDOOM

Post by Isaacjedi5 »

http://snk.to/f-chk32ck7
There's your link.
Also took out SHTG B and C and used offsets (11.32 extra kb used for the same picture with 1 pixel x/y offset)
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trevor0402
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Re: Duke Nukem 64 Mod for zDOOM

Post by trevor0402 »

I cant open it. :( it says its a Duke Nukem 64.lnk File but it is a .Download file
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wildweasel
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Re: Duke Nukem 64 Mod for zDOOM

Post by wildweasel »

You seem to have uploaded a Windows shortcut.
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Isaacjedi5
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Re: Duke Nukem 64 Mod for zDOOM

Post by Isaacjedi5 »

Idiot level = 350%
Here's wad link:
http://snk.to/f-ctiar3ic
[DMG]Heretic
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Re: Duke Nukem 64 Mod for zDOOM

Post by [DMG]Heretic »

does it have the rocket launcher, plasma rifle, & BFG replacements too?
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trevor0402
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Duke Nukem 64 Mod for Doom - UPDATE 08-18-13

Post by trevor0402 »

Duke Nukem 64 Mod for Doom - UPDATE 08-18-13


New Stuff:
Knuckle Crack Animation when you start a new Episode - JaydenSHGames
Pistol Reload Function - IssacJedi5
Weapon Sprites: Me (Trevor0402)
Duke Player Sounds: Me (Trevor0402) again.
Duke Quote Sounds: Me (Trevor0402) again and again and again.
Oh and sorry for the RPG not being in the video. I got the RPG all finished but i did not show it. :(

Thanks IssacJedi5 for the Pistol Reload Function and Thanks JaydenSHGames for the Kunckle Crack Function!
it would not be possible to make this if you guys wouldn't have helped me.

Members of this Project:
Trevor0402
IssacJedi5
JaydenSHGames - i don't think he has a ZDoom account.

if you want to be a member tell me if any of you people want to help me on this wad.
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chronoteeth
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Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13

Post by chronoteeth »

Might've been a better idea to just put this in the same thread
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trevor0402
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Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13

Post by trevor0402 »

chronoteeth wrote:Might've been a better idea to just put this in the same thread
Oh lol :lol:
Firebat
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Re: Duke Nukem 64 Mod for zDOOM

Post by Firebat »

Will you add the alternate modes for the weapons?
[DMG]Heretic wrote:does it have the rocket launcher, plasma rifle, & BFG replacements too?
There is a rocket launcher and a grenade launcher. The Plasma Cannon does the work for the rifle and the BFG.
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wildweasel
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Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13

Post by wildweasel »

chronoteeth wrote:Might've been a better idea to just put this in the same thread
I've merged this into the original thread. Trevor, you may update the original post with the Edit button in the future instead of starting a new topic.
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trevor0402
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Duke Nukem Advance mod for DOOM

Post by trevor0402 »


This is my Duke Nukem Advance mod for Doom and the mod is called DOOM Nukem Advance.
I need the MP5K Sprites, the Shotgun Sprites, The Quadruple Shot Shotgun Sprites, the Shrinker Sprites, and the RPG Sprites. Plus the Mighty Boot.
I would appreciate it if you guys gave me the sprites so i can finish this mod up
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Arch
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Re: Duke Nukem Advance mod for DOOM

Post by Arch »

Did you try googling it? It was rather quick:
http://www.spriters-resource.com/pc_com ... eet/19003/

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