Zandronum #997: new ccmd (spyme)
Posted: Sun Jun 23, 2013 9:19 am
http://zandronum.com/tracker/view.php?id=997
Found this while digging through older tickets.. reported by `vulpes`, posting here because I believe stuff like this goes through here first:
Found this while digging through older tickets.. reported by `vulpes`, posting here because I believe stuff like this goes through here first:
Hello. I made a new CCMD, that returns camera (and control) back to the player, while he spying via "spynext" or "spyprev" commands. This makes spying a lot easier in 16x16 games, when you need to regain control of yourself very quickly.
Code: Select all
CCMD (spyme)
{
players[consoleplayer].camera = players[consoleplayer].mo;
FinishChangeSpy( consoleplayer );
return;
}