[WIP] DoomField v.0.1 (1 gun)

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revo794
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[WIP] DoomField v.0.1 (1 gun)

Post by revo794 »

Image
Original pic by revo794, "DoomField" sign by Alatar

Feel like you could help somehow? Check out the Vacations list below!

Features (current and upcoming):
- The Projectiles system instead of regular hitscan. Thus, bullets have their own speed, you can see them and they make whizzing sound when flying nearby. Also they look nice.
- Some weapons from Battlefield 3, the amount of which will constantly grow
- Credits system for buying new guns right on the map

DoomField v.0.1
Spoiler: Screens
Archive:
Spoiler:
Changelog
Spoiler:
Vacations
Spoiler:
Last edited by revo794 on Sat May 24, 2014 12:13 pm, edited 15 times in total.
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DoomNukem
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by DoomNukem »

ahh my favourite gun from bf3, you have fine taste, and the sprite was imported pretty well man its nice and clean, its abit weird how he tilts the gun when ads'ing it should feel a little more natural.
now for a few criticisms, I understand its not a singleplayer mod so the gibbing of monsters is fine and I guess its early days. shooting felt weird, hitting stuff was a bit of a chore unless I ads'd but Im guessing that's what you were going for.
I'm not sure if there's any issues related to importing stuff from other games, I remember seeing a thread with sgt.mark releasing a spas12 that got canned.

as it is theres not much to say about it, as I said early days, but I'm personally not really a fan of bringing bf3 to zdoom, it seems pointless and you may even get a few extremists decrying you.
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Hellser
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by Hellser »

Quick FYI, revo. All project threads needs a screenshot. Even if you do provide a wad/pk3. :)
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revo794
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by revo794 »

Added some screens and M249 SAW.
Well, what I'm gonna do now is to port as many weapons as I can and to try some mapping. I can see it as a nice project, so it will take some more time.
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Sgt. Shivers
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by Sgt. Shivers »

Those are some surprisingly nice model rips. I will take a look at this some time!
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Ribo Zurai
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by Ribo Zurai »

Despite this idea seems to be a little overdone, the idea of making the mod look like Battlefield sounds promising. The sprites look great too. Let's see how this goes, I have good expectations.
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Matt
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by Matt »

1.4 megs for 640x512 screenshot

that is unacceptable

I'd say your mod is crap for that reason alone
Failure
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by Failure »

I wish it could have the same features as RGH <3
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revo794
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by revo794 »

That's why I would need some helpers soon :D What I'll definitely do is porting sprites, sound code and weapon code. Let's see later.
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wolf00
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by wolf00 »

this is create for detmatch only ?
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Mav3rick
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by Mav3rick »

well i think it look a lot like real gun hardcore, maybe will be diferent in some way
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revo794
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by revo794 »

wolf00, deathmatch only, because ripping monsters with two bullets would feel unfair to monsters.
Guys, G3A3 in hi-q is almost ready for you! Also the bullets are gonna "whizz" when they fly nearby.
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Ethril
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by Ethril »

Mav3rick wrote:well i think it look a lot like real gun hardcore, maybe will be diferent in some way
They're based off of two different game series.
You'd never be able to tell just by looking, though, because all modern shooters look exactly the same.

It's kind of funny and kind of sad at the same time.
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leileilol
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by leileilol »

If you can't surf on planes, then it's not "battlefield gameplay" (which is a bold claim and next to impossible to live up to in the limited confines of Zdoom).

it's more like duty calls gameplay at this point
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ibm5155
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Re: [WIP] BattleDoom - Battlefield's gameplay + ZDoom engine

Post by ibm5155 »

Will this project have some bf3 like maps?

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