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Would zdoom benefit from a 64bit version?

Posted: Fri May 03, 2013 5:33 pm
by iVoid
Would there be a significant performance improvement? I'm thinking of maps that are very taxing even on modern computers, stuff like planisfere 2 or even nuts.wad. What stands on the way of doing such a version?

Re: Would zdoom benefit from a 64bit version?

Posted: Fri May 03, 2013 7:43 pm
by Blzut3
ZDoom runs in 64-bit just fine. The performance is roughly the same. The renderer gets a slight speed up from being able to render 8 columns simultaneously, but the larger pointer size probably slows things down equally elsewhere. Because of this, it makes no sense for us to distribute a 64-bit version for Windows or OS X. On Ubuntu, multi arch support is an optional feature that needs to be installed afterwards so 64-bit binaries are provided there. (Linux distros have been able to run exclusively 64-bit software for a few years now.)