Doom 64 Wad Project [GZDoom] Version 1.0 released!
Posted: Fri Mar 29, 2013 2:54 pm
Hello everyone, I would like to introduce a new project I am working on. It is a Doom 64 project that will have brand new maps and some new enemies and weapons. My hopes in the future of this project(when i get better at blender) will be to make sprites for all the missing enemies in doom64.
Those missing enemies if you dont know were the chaingunner, revenant, Archvile and spider-mastermind.
THIS PROJECT IS FOR GZDOOM, even though one could play in zdoom but it wouldn't have dynamic lights.
THIS PROJECT IS 60% COMPLETE
INTRO/TITLEMAP
MAPS SO FAR
======================
-Entry Point - 100%
-Water Facility - 100%
-U.A.C. Factor - 100%
-Chemical Factory - 100%
-Storage Depot - 100%
-Supply Yard - 100%
-BlackOut - 20%
-Down Town - 0%
-The Pillar - 0%
-Callisto Spaceport - 5%
======================
Atm there are two new weapons, The Firestorm and rifle. The firestorm is like the plasma rifle but its ammo cuts through enemies in a line and its rate of fire and accuracy arnt as good either. The rifle has pinpoint accuracy(good for sniping) and can kill multiple weaker enemies in 1 shot. Rifle rounds are kind of rare so you wouldn't want to use them for every encounter.
There are 2 maps done and the third is well on its way. Hopefully Ill have a playable alpha test in the next two days(if I dont get lazy).
Here are some screenshots of the project so far.
Atm i'm not looking for mappers, but once i got all the resources done if anyone wishes to submit a map for this project then they can do so.
If you wish to contribute in a different way, like graphics or sounds then let me know.
Version 1.0 of the wad has been released!! This version has 3 maps. here is the link https://www.dropbox.com/s/ydvsdf7atu7za ... 7.wad?dl=0
Those missing enemies if you dont know were the chaingunner, revenant, Archvile and spider-mastermind.
THIS PROJECT IS FOR GZDOOM, even though one could play in zdoom but it wouldn't have dynamic lights.
THIS PROJECT IS 60% COMPLETE
INTRO/TITLEMAP
MAPS SO FAR
======================
-Entry Point - 100%
-Water Facility - 100%
-U.A.C. Factor - 100%
-Chemical Factory - 100%
-Storage Depot - 100%
-Supply Yard - 100%
-BlackOut - 20%
-Down Town - 0%
-The Pillar - 0%
-Callisto Spaceport - 5%
======================
Atm there are two new weapons, The Firestorm and rifle. The firestorm is like the plasma rifle but its ammo cuts through enemies in a line and its rate of fire and accuracy arnt as good either. The rifle has pinpoint accuracy(good for sniping) and can kill multiple weaker enemies in 1 shot. Rifle rounds are kind of rare so you wouldn't want to use them for every encounter.
There are 2 maps done and the third is well on its way. Hopefully Ill have a playable alpha test in the next two days(if I dont get lazy).
Here are some screenshots of the project so far.
Spoiler:The maps will have everything you would expect from doom64, like dynamic lighting, 3d floors, colored rooms and changing sectors.
Atm i'm not looking for mappers, but once i got all the resources done if anyone wishes to submit a map for this project then they can do so.
If you wish to contribute in a different way, like graphics or sounds then let me know.
Version 1.0 of the wad has been released!! This version has 3 maps. here is the link https://www.dropbox.com/s/ydvsdf7atu7za ... 7.wad?dl=0