Are you aware on whether or not this supports 3-D platforms? And if not, would you like me to find out?
I'm not sure, I haven't tested it. If you could find out for me that'd be great! Since I have no idea how to even make a 3D platform.
WOAH, this is extremely helpful. Thank you!
No problem
There was also this from last year two years ago [/OfftopicButOnSubject]
That's interesting, it seems to take velocity into account. I might take a look at this and adapt some of it.
Splendid! This will be very useful for me as well! Thank you for your work. If you'll need more footsteps sound on different surfaces (for instance, snow), I can upload some for ya.
That would be very helpful, thank you.
I do have one question though: This footstep addition can be used on enemies as well, which move by legs? For example, can this code be applied on walking hostile entities, such as Zombiemen, Shotgun guys, or Heavy Chaingun Dudes?
I was thinking about trying that out after I posted this thread. I'll try it out now and let you know.
It works fine, I just needed to make an extra script that doesn't check for the player's input.
The "missile" state had to be duplicated however, this is explained in the decorate code.
I only added footsteps to the nazis, zombiemen, shotgunners and chaingunners. It should be relatively easy to add it to the rest.
Removed, see first post for link