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[mutator] Make It Snappy! v1.12

Posted: Tue Jan 29, 2013 1:50 am
by Matt
Finally figured I'd upload this. A mutator that changes Doom to play more like an old '90s platformer - visible projectiles, coarse-grained health bars that count hits instead of damage, greatly increased vertical mobility and bullet-hell opposition. Enjoy.

From the readme:
Spoiler:
No screenshots because seriously the entire mod can be downloaded like 10 times for the bandwidth of one truecolour screenshot

Re: [mutator] Make It Snappy! v1.0

Posted: Tue Jan 29, 2013 2:53 am
by Sgt Dopey
This really fun I espically like the visible projectiles effect (Can I borrow the code for it?) For extra lolz play it in a slaughtermap

Re: [mutator] Make It Snappy! v1.0

Posted: Tue Jan 29, 2013 3:48 am
by Matt
Sure, though ww-terror and Brutal Doom likely have much better effects.

Re: [mutator] Make It Snappy! v1.0

Posted: Tue Jan 29, 2013 11:26 am
by Triple S
Cool. Any map recommendations? As much as I liked Parkmore and Parkour I didn't have any maps that would really benefit from them.

Re: [mutator] Make It Snappy! v1.0

Posted: Tue Jan 29, 2013 3:15 pm
by Project_Hellbane
Well, after playing it seems pretty balanced, and pretty fun. going to play Hell revealed with it and and some more thoughts then.
EDIT: more thoughts, when playing on any map with lots of enemies this go to hell pretty quickly, and the inability to shoot after being hit makes it even more difficult to survive, let alone win. All in all- 10/10 good job!

Re: [mutator] Make It Snappy! v1.0

Posted: Tue Jan 29, 2013 3:41 pm
by Tapwave
This is fantastic.

Re: [mutator] Make It Snappy! v1.0

Posted: Wed Jan 30, 2013 6:08 am
by Tormentor667
Do you have some screenshots? I am just curious and currently at work, that's why I ask.

Re: [mutator] Make It Snappy! v1.0

Posted: Wed Jan 30, 2013 11:20 am
by MetroidJunkie
Project_Hellbane wrote:Well, after playing it seems pretty balanced, and pretty fun. going to play Hell revealed with it and and some more thoughts then.
EDIT: more thoughts, when playing on any map with lots of enemies this go to hell pretty quickly, and the inability to shoot after being hit makes it even more difficult to survive, let alone win. All in all- 10/10 good job!
Yeah. Unless I'm mistaken, old classic games that have you temporarily invincible after being struck still allow you to attack.

Re: [mutator] Make It Snappy! v1.0

Posted: Wed Jan 30, 2013 11:24 am
by wildweasel
My only real complaint here is the hitstunning, as Hellbane has mentioned. Many levels become a lot harder if you can't just shove your way through a hail of monsters.

Re: [mutator] Make It Snappy! v1.0

Posted: Wed Jan 30, 2013 3:23 pm
by Ed the Bat
MetroidJunkie wrote:
Project_Hellbane wrote:Well, after playing it seems pretty balanced, and pretty fun. going to play Hell revealed with it and and some more thoughts then.
EDIT: more thoughts, when playing on any map with lots of enemies this go to hell pretty quickly, and the inability to shoot after being hit makes it even more difficult to survive, let alone win. All in all- 10/10 good job!
Yeah. Unless I'm mistaken, old classic games that have you temporarily invincible after being struck still allow you to attack.
Not necessarily. It depends on the game.

Re: [mutator] Make It Snappy! v1.0

Posted: Wed Jan 30, 2013 6:57 pm
by Ral22
I like the idea of this classic arcade style. Nice touch on the health system.

Possible Issues and Suggestions Below:
Spoiler:
That's all I can think of for now. Great work. Very cool idea, and fun to play.

Re: [mutator] Make It Snappy! v1.0

Posted: Thu Jan 31, 2013 2:43 am
by Matt
Does depend on game if I recall - Megaman doesn't even let you move while you're hit.

My real inspiration, though, is shmups where when you get hit and die there's often a moment where your plane's coming back onto the screen, it's flashing and nothing can hit it but the shooting has also stopped. I just removed the dying part. :)

As for this mod's own needs, my experience playing this on Oblige is that you take forever to run out of health in MIS!, so I prefer to prevent attacks as at least some incentive to avoid getting hit. (and it only seems fair that if they can't hit you you can't hit them...)

Thanks for the suggestions/bug warnings, Ral! Will take a look once I have more energy during a night of not having come back from work at 11:30...

Re: [mutator] Make It Snappy! v1.0

Posted: Thu Jan 31, 2013 10:40 am
by Matt
You can quick weapon switch from the super shotgun during its reload to another weapon, then switch back. Basically, you can shoot the super shotgun really fast if handled correctly. I'm not sure if this is intentional, due to the "speedy" nature of this game, but I thought I'd point it out nonetheless.
It's definitely not intentional but I am unable to reproduce this and I don't see anything in the code that should give this result. Can you tell me exactly what you're doing?

Re: [mutator] Make It Snappy! v1.0

Posted: Thu Jan 31, 2013 1:20 pm
by SamVision
Make sure the rockets' splash damage doesn't affect the player cuz that's how arcade games work.

Re: [mutator] Make It Snappy! v1.0

Posted: Thu Jan 31, 2013 4:26 pm
by Ral22
Vaecrius wrote:
You can quick weapon switch from the super shotgun during its reload to another weapon, then switch back. Basically, you can shoot the super shotgun really fast if handled correctly. I'm not sure if this is intentional, due to the "speedy" nature of this game, but I thought I'd point it out nonetheless.
It's definitely not intentional but I am unable to reproduce this and I don't see anything in the code that should give this result. Can you tell me exactly what you're doing?
Well, I just shoot the super shotgun and before it goes to the recoil/reload I switch to my pistol (Press 2), then back to my super shotgun (Press 3) and shoot again. Then repeat. I can actually do the trick rather well, so it's odd that you can't reproduce it.

EDIT: On my Mac ZDoom, I cannot replicate this glitch. I'm not sure why my PC ZDoom can. Let me make sure my SVN is up to date and I'll get back to you.