As it will be compatible with Zandronum I don't know what to do. I mean, I would like to make a single player campaing with voxels and 3D floors but I would like to make a cooperative-based wad. I'm considering of making two sets of maps for singleplayer and multiplayer in different wad files, but I have to think about it.
The range of the melee weapons has changed and know the mod it's not absurdly difficult. The cleric and mage have changed their abilities, an so the warrior. The cleric can buff his weapon with a spell so he can now fire from afar for a limited time, the mage now launches a magic missile that resembles the traditional rocket launcher (but doesn't damages the player) also the warrior now has a magic shield that auto-repairs slowly and his special ability consist in a powerup of invulnerability that lasts for 5 seconds and fully repairs his shield. The rogue now doesn't go traslucent because the "Traslucent" effect in the invisibility power up is not implemented in Zandronum (I had an error running it). I'm thinking about making another set of weapons for the characters. They will be more powerfull but they will consume ammo and their secondary attack skill points as well.
I need some advice with ACS, also. I would like to learn how to execute a script independently of the map. The skill point/armor (for the warrior) regeneration is possible with an ACS script but the scripts are ENTER and attached to the map that I implement them so I would like to call that script for every player in every map. I tried with an ACS_Execute in the Spawn state of the playerclasses but it seems not to work. Can you help me with that, too? I would appreciate very much your help.
I encourage you to give it a try

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First Post:
Spoiler:---------------------------------------------------------------------------------
And there is the download:
Mediafire:
http://www.mediafire.com/?761k7czia751h59
Mirror in Dropbox:
https://www.dropbox.com/s/05cflipfhu9gd9h/dc0.2.pk3
I hope you test it, tell me your opinions and feedback and you like it.
PD: I recommend to play it with this background music
Spoiler: