Are There Any Programs/Tricks to Fix WADs with Deep Issues?
Posted: Wed Dec 26, 2012 1:09 am
by ReedtheStrange
I've been having deep issues with a WAD. I've found ways around a lot of issues, such as deleting actors and remaking them the same so that they don't cause problem such as crashing the game when loading saves. I recently had an issue with pump-action shotgun only gaining ammo from ammo actors and the double-barreled shotgun only gaining ammo from picking shotgun shell using weapons. I did the same trick that I did with the actor mentioned before; however, now there are different issues that happen only on certain levels while not occurring on others. Even if I somehow fix this problem (which I haven't really been able to do or find someone to do in several months), I don't know what else is going to go wrong and I don't really know what else to do. Because of the huge size of the WAD, I've had to strip it down to get people to look at it (there's a sexual joke somewhere in this sentence). However, whenever I've stripped down the WAD, there's been slightly different issues. It's a megawad that I've been working on since I first attempted Doom modding two and a half years ago.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Wed Dec 26, 2012 11:09 am
by Blue Shadow
Is this the same thing you reported here and here or is it something else?
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Wed Dec 26, 2012 11:24 am
by ReedtheStrange
Blue Shadow wrote:Is this the same thing you reported here and here or is it something else?
What I reported before is part of this, but isn't the whole picture. I've had a few problems similar to this. There's also a problem with the engine attempting to register actors twice and I've been wondering if it's related to some of the nonsensical issues that I've been having.
Also, one important thing that I forgot to mention is that if it's launched through Doom 2/TNT/Plutonia, there is no issue, but if launched through the WAD itself these problems appear. Although this only applies to some of the problems I've been having.
What's also difficult is that these problems only happen in certain circumstances. One example is that one of these issues occurs on a certain map, but only if you got to the map by completing the previous map, but doesn't occur if you warp to the map through the console or load it in Doom Builder.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Wed Dec 26, 2012 11:50 am
by Blue Shadow
ReedtheStrange wrote:There's also a problem with the engine attempting to register actors twice...
That happens with the flamethrower weapon. The reason it's giving you this error is because there is actually [wiki=Classes:FlameThrower]an actor with the same name you're using already.[/wiki]
Also, one important thing that I forgot to mention is that if it's launched through Doom 2/TNT/Plutonia, there is no issue, but if launched through the WAD itself these problems appear. Although this only applies to some of the problems I've been having.
If the wad is dependent on the Doom 2, TNT, or Plutonia IWADs, then you should load it with them to avoid any unforeseen errors and such.
What's also difficult is that these problems only happen in certain circumstances. One example is that one of these issues occurs on a certain map, but only if you got to the map by completing the previous map, but doesn't occur if you warp to the map through the console or load it in Doom Builder.
What are these maps? Also, I need a run-down of the issues, and how to produce them because I've no idea what to look for exactly.
Oh, is the wad from here sufficient for testing, or do I need another version?
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Wed Dec 26, 2012 2:50 pm
by ReedtheStrange
Blue Shadow wrote:
ReedtheStrange wrote:There's also a problem with the engine attempting to register actors twice...
That happens with the flamethrower weapon. The reason it's giving you this error is because there is actually [wiki=Classes:FlameThrower]an actor with the same name you're using already.[/wiki]
Also, one important thing that I forgot to mention is that if it's launched through Doom 2/TNT/Plutonia, there is no issue, but if launched through the WAD itself these problems appear. Although this only applies to some of the problems I've been having.
If the wad is dependent on the Doom 2, TNT, or Plutonia IWADs, then you should load it with them to avoid any unforeseen errors and such.
What's also difficult is that these problems only happen in certain circumstances. One example is that one of these issues occurs on a certain map, but only if you got to the map by completing the previous map, but doesn't occur if you warp to the map through the console or load it in Doom Builder.
What are these maps? Also, I need a run-down of the issues, and how to produce them because I've no idea what to look for exactly.
Oh, is the wad from here sufficient for testing, or do I need another version?
That WAD has the old issues with ammo, but I'm pretty sure I've fixed the other issues that I'm aware are occurring.
If the wad is dependent on the Doom 2, TNT, or Plutonia IWADs, then you should load it with them to avoid any unforeseen errors and such.
I eventually wanted it to be a standalone like Harmony or Hacx.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Wed Dec 26, 2012 3:37 pm
by Blue Shadow
ReedtheStrange wrote:That WAD has the old issues with ammo...
Do you still suffer from it in the latest version of the WAD? If so, how can I produce the bug? You say it has something to do with the WAD's levels. What are the scenarios? Give me something to follow.
And apart from that ammo issue, what other problems are you having? (Again, be elaborate, please)
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Fri Dec 28, 2012 2:25 pm
by ReedtheStrange
If you skip to map03 and summon a "shotgunshell" or a "shotgunshellbox," you'll pick up ammo for all shotguns; however, if you play through the first two maps to get there, you won't pick up the shotgun shells for the pump-action shotgun.
And don't worry, the levels will be much more polished by the time I release the mod/game.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Fri Dec 28, 2012 4:23 pm
by Blue Shadow
Okay, I tested it and didn't experience the issue.
I did exactly as you said; I played from the first map until MAP03. I summoned the shotgun shells, and I was able to pick them up. And just for the record, I was running ZDoom 2.6.1 (r4002) with the WAD loaded alone as an IWAD.
Just out of curiosity, what version of ZDoom or GZDoom are you using? If you're using old versions, try updatingthem and see if the issue still happens.
Here, Gez eluded that it could be something to do with your configuration: Locate and delete* a file called zdoom-<username>.ini in ZDoom or GZDoom directory and then start the game and do some testing.
* Deleting this file will reset all your settings, so you might want to adjust them after the deletion process and starting the game up.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Fri Dec 28, 2012 5:22 pm
by ReedtheStrange
Blue Shadow wrote:Okay, I tested it and didn't experience the issue.
I did exactly as you said; I played from the first map until MAP03. I summoned the shotgun shells, and I was able to pick them up. And just for the record, I was running ZDoom 2.6.1 (r4002) with the WAD loaded alone as an IWAD.
Just out of curiosity, what version of ZDoom or GZDoom are you using? If you're using old versions, try updatingthem and see if the issue still happens.
Here, Gez eluded that it could be something to do with your configuration: Locate and delete* a file called zdoom-<username>.ini in ZDoom or GZDoom directory and then start the game and do some testing.
* Deleting this file will reset all your settings, so you might want to adjust them after the deletion process and starting the game up.
Updated GZDoom; the problem no longer exists. Thank you.
By the way, I know this is irrelevant to the issue, but do you think the maps are fun at all, or do you think there's something that should be changed about them? I took the Jazz Jackrabbit approach of having somewhat linear maps that are easy to find the exit to, but still having them littered with secrets. If you just console killed the monsters, that's find, I'm not asking you to play through them; I just wanted to know before continuing development.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Fri Dec 28, 2012 5:27 pm
by ReedtheStrange
Actually, I just tested with the latest GZDoom and while the map03 issue is not longer existent, the issue with shotgun shells after picking up dropped shotgun shells from a barrel on map15 still exists and the monsterheadgun still has ammo issues. I'm about to try deleting the configuration and seeing if that works. I'll be right back.
UPDATE:
Deleting the configuration did not work.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Fri Dec 28, 2012 6:55 pm
by Blue Shadow
ReedtheStrange wrote:the issue with shotgun shells after picking up dropped shotgun shells from a barrel on map15 still exists
Again, it works for me; I was able to pick every item that spawns from a barrel, be it a weapon or ammo.
and the monsterheadgun still has ammo issues
What kind of ammo issue? The weapon and its ammo seem to work fine.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Fri Dec 28, 2012 7:08 pm
by ReedtheStrange
Blue Shadow wrote:
ReedtheStrange wrote:the issue with shotgun shells after picking up dropped shotgun shells from a barrel on map15 still exists
Again, it works for me; I was able to pick every item that spawns from a barrel, be it a weapon or ammo.
and the monsterheadgun still has ammo issues
What kind of ammo issue? The weapon and its ammo seem to work fine.
With the shotgunshells, it only seems to happen if I've died and loaded a save within the map. Usually I find it while testing, or if I try killing myself a few times then load a save.
I don't know why the monsterheadgun "monsterhead" ammo summon would work for you. Are you launching it through the WAD itself, rather than Doom 2? It works when I launch through GZDoom/Zdoom, but not when I double click the icon and launch it through itself or launch it through Doom Builder 2. If all these conditions are met and it still works, I am convinced my computer is trying to drive me insane.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Fri Dec 28, 2012 8:10 pm
by Blue Shadow
I ran it with Doom 2 WAD and without Doom 2 WAD (as an IWAD), and I didn't get these problems. I also launched it through GZDoom Builder, and again, there were no issues with them.
Speaking GZDoom Builder, I got these warnings and errors when I opened one of the maps (it was MAP15):
Missing patch lump 'CAPSULES' while loading texture 'CAPSULES'. Did you forget to include required resources?
Missing patch lump 'CAPSULES' while loading texture 'CAPSULES'. Did you forget to include required resources?
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 344: expected sky1 scroll speed value, but got 'music'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 331: expected sky2 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 329: expected sky1 scroll speed value, but got 'sky2'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 321: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 311: expected sky1 scroll speed value, but got 'nointermission'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 301: expected sky1 scroll speed value, but got 'fallingdamage'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 293: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 282: expected sky2 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 281: expected sky1 scroll speed value, but got 'sky2'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 263: expected sky1 scroll speed value, but got 'nointermission'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 255: expected sky1 scroll speed value, but got 'music'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 254: expected sky2 scroll speed value, but got 'sky1'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 245: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 239: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 229: expected sky1 scroll speed value, but got 'music'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 218: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 209: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 199: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 190: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 182: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 172: expected sky1 scroll speed value, but got 'bordertexture'
Unexpected token found in 'C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad\MAPINFO' at line 162: expected sky1 scroll speed value, but got 'bordertexture'
Flat "HEAVEN1" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Flat "FACEWALL" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Flat "BLUEBITS" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Flat "LIGHTWAL" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Flat "REDLINES" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "PLANETS" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "YELLOW" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "WHITEWAL" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "WHITEROC" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "WHITEGLA" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "WHITEEYE" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "WALL COP" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "VERYCOLD" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "SWIRLWAL" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "SUNSET" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "SUITS" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STRING T" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STRAWATE" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STORY8" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STORY7" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STORY6" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STORY5" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STORY4" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STORY3" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STORY2" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STORY1" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "SPOOKY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "SHINEWAL" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "REDWAT" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "REDWALL" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "REDSKY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "REDLISTS" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "RED" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "PURPLE B" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "PLANETS" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "PLAINWHI" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "OWAT" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ORASKY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ORANGE W" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "OBSIDIAN" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "OAKDOOR" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "NOTES" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "NETHERWA" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "MOVINSKY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "MOUNTAIN" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "MOHOME" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "MESSAGE" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "MASK2_1" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "MASK1_1" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "MAP" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "MAKING" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "MAIN SCR" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "LIBRARY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "LABDOR2" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "LABDOR1" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "LAB6" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "LAB5" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "LAB4" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "LAB3" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "LAB2" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "LAB1" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "KNOWLEDG" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "INFORMAT" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "INCUBATI" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ILL ENER" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "HALLWAY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "GREYSAND" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "GREYMOUN" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "GREYFACE" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "GLASS" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "GEMWALL" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "FACEWALL" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ENTRYFAC" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ENERGY W" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ENERGY T" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ENEERGY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "EMEXIT" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DOC2" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DOC1" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARKSKY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARKBLUE" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARK9" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARK8" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARK7" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARK6" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARK5" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARK4" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARK3" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARK2" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "DARK1" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "CRYPTIC" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "CRYCAVE" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "CRIMSON" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "CLARITY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "CLARIFCA" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "CHECKERF" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "CAPSULES" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUISH" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUETEXT" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUEMARB" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUEBATH" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUE6" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUE5" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUE4" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUE3" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
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Texture "BLUE1" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLAUSKY" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLACK" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLACK WA" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ALIENWAL" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUETEXT" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUETEXT" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "STRING T" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUETEXT" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BLUETEXT" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ENTRYFAC" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "ENTRYFAC" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Texture "BETTER S" is double defined in resource "C:\Documents and Settings\User\Desktop\Doom Stuff\HELP.wad".
Also, ZDoom reports some warnings and errors as well on launch:
Now you might be wondering: "Are these (or one of these) the cause of the issues I'm having?" The answer is I don't know really. But it's worth a try to fix them if possible. The less errors and warning the better.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Sat Dec 29, 2012 5:27 pm
by ReedtheStrange
Man, I'm trying to fix the errors with the textures and it hasn't been letting me without crashing or doing something weird. I ended up deleted all of the textures altogether, transferring a working TEXTURES file that didn't have that many textures in it, remade all of the textures and everything appeared to be going well. Then I shot at the wall and realized the decals were completely black and the decals from missiles weren't showing up at all. I even tried older versions long before the problem existed and now it existed in them. I wanted to see if there was a problem with the GZDoom launcher, but decals work for Doom 2. Strangely, I didn't have this problem with ZDoom. That really sucks because I intend for this WAD to be used with GZDoom. I feel like my computer is messing with me, or I'm electromagnetic. Either way, I'm losing it.
Re: Are There Any Programs/Tricks to Fix WADs with Deep Issu
Posted: Sat Dec 29, 2012 6:23 pm
by ReedtheStrange
I've eliminated all errors that aren't DECORATE related. I'm still not sure why DECORATE is double-defining everything and the errors think that there is no HEALTH/WEAPON/AMMO/etc. class to inherit from. I am slowly losing it.