Scripting branch testing
Posted: Thu Oct 25, 2012 10:20 pm
As some of you have no doubt noticed, there is a scripting branch for ZDoom. At the moment, there aren't any useable new features. On the other hand, there have been several significant under-the-hood changes. Right now I would like to verify that it behaves identically to the version in trunk. I am particularly interested in its behavior with DECORATE-heavy wads, since action functions are now executed with a general purpose VM. At the moment, it writes a disasm.txt file showing the disassembly for all action functions, if anyone is interested in what this looks like.
So if you feel like trying it out and helping me out, please download and leave feedback here.
So if you feel like trying it out and helping me out, please download and leave feedback here.