Use the 'Search' function in Windows, which you should see when you click the start button. (note: I believe it's called 'Find' in older versions of Windows)
expect a release soon... im sending out betas to special people who ask (via PM)...
anyway... heres a teaser...
OMG I LOVE YOU ENJAY FOR THAT BLOOD PUDDLE THING!!! <3 <3 (thats part of ~BioStyle~ (which ill never release cause of copyright stuff) not SiMPLeDM so )
actually... what is all this im hearing about node building all over the forum (mostly the old froum)?
does using WA to build nodes any less\more efficeint at building?
should i go get an external builder?
if so, where?
What are Nodes?
Doom uses a rendering algorithm based on a binary space partition, otherwise known as a BSP tree. This is stored in a data lump called NODES in the WAD file. So tools to build the BSP tree are known as node builders.
Before you can play a level that you have created, you must use a node builder to create the data that Doom will use to render the level.
anyone more familiar with this than I, feel free to correct me:
essentially what the bsp tree does is split the level in half and then split each half into half and then each of those halvs into half and so on. the smallest bits are called leafs. so now whenever you play a level you're always in a certain leaf. so the game will check your leaf against all the others (I think, it may be more optimised than that) to see if you can see them. if the engine determines that you can see leaf X from leaf Y then it will render leaf X and that's how you see stuff in doom.
note of course the level isn't actually split in half, it's done in a more logical way pertaining to view areas and line of sight and stuff by splitting sectors into sub sectors (the SSECTORS lump in your wad), with each sub sector being a leaf (I believe). SSECTORS are made up of three or more segs (SEGS lump) and segs are made up of two vertices (VERTEXES lump, which also contains verts you added while editing the map).
but what about WA? should i get a different BSP builder? or is WA fine?
would building nodes externally help with polyobject bleeding?
what about bots?
if mcdonalds called them ":Sad Meals" would kids buy them?