Simply Deathmatch

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Bio Hazard
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Simply Deathmatch

Post by Bio Hazard »

YAY! im back again! :D

anyone remember SimplyDeathmatch?

if so should i release it even though its designed for Enhanced DM style (MLOOK and Jumping and stuff) ?

for those of you who dont know or remember what it is i have screenies...

ok well... i cant get zdoom to take a screemshot... o_O so just get a picture in your mind...
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Hirogen2
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Post by Hirogen2 »

Search some topics. Zell asked about screenshots too. Use the wise Search Function.
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Bio Hazard
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Post by Bio Hazard »

it screenshots but it wont create the file... its strange

it echos: doom0000X.png created...

but alas, no png frile appears in the zdoom dir...

is it in some subfolder
NiGHTMARE
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Post by NiGHTMARE »

Use the 'Search' function in Windows, which you should see when you click the start button. :) (note: I believe it's called 'Find' in older versions of Windows)
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Zell
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Post by Zell »

go to "My Documents" and then in "My Pictures". They should be there =D
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Hirogen2
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Post by Hirogen2 »

Use Start/Find ;)
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Bio Hazard
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Post by Bio Hazard »

wait... it puts them in c:\documents and settings\*username*

why not "My pictures" if not the doom dir?


theyre awful dark... any way to brighten them up? (this level is very well lit)

EDIT:

Ok i fixed it and here they are!

(i brightened it up with PhotoShop)

EDIT 2: i just noticed that the build of that map was last month but i havent played ZDoom in at least 6 months... O_o weired...
Last edited by Bio Hazard on Sat Aug 16, 2003 1:30 pm, edited 1 time in total.
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HotWax
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Post by HotWax »

Zell wrote:go to "My Documents" and then in "My Pictures". They should be there =D
Weird. Whenever I've taken screenshots in ZDoom, they've always been saved to the ZDoom folder itself.
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Hirogen2
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Post by Hirogen2 »

Seems to depend on the windows version? I for myself, run Zdoom from the MS DOS prompt, being in the zdoom.exe folder, and pics also get stored there.
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Bio Hazard
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Post by Bio Hazard »

expect a release soon... im sending out betas to special people who ask (via PM)...

anyway... heres a teaser...

OMG I LOVE YOU ENJAY FOR THAT BLOOD PUDDLE THING!!! <3 <3 (thats part of ~BioStyle~ (which ill never release cause of copyright stuff) not SiMPLeDM so :p )

map spex:
Things: 368
Sidedefs: 6553
Vertexes: 2693
Sectors: 771
Linedefs: 3685
Tags: 18
Scripts: 17
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Bio Hazard
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Post by Bio Hazard »

actually... what is all this im hearing about node building all over the forum (mostly the old froum)?
does using WA to build nodes any less\more efficeint at building?
should i go get an external builder?
if so, where?

and WTF <i>IS</i> node building anyway?
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Kate
... in rememberance ...
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Post by Kate »

I got this from http://doombsp.sourceforge.net/:

What are Nodes?
Doom uses a rendering algorithm based on a binary space partition, otherwise known as a BSP tree. This is stored in a data lump called NODES in the WAD file. So tools to build the BSP tree are known as node builders.

Before you can play a level that you have created, you must use a node builder to create the data that Doom will use to render the level.
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Bio Hazard
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Post by Bio Hazard »

ok well i offically dont understand what that means either... :D

gimme an example or something...
Cyb
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Post by Cyb »

anyone more familiar with this than I, feel free to correct me:

essentially what the bsp tree does is split the level in half and then split each half into half and then each of those halvs into half and so on. the smallest bits are called leafs. so now whenever you play a level you're always in a certain leaf. so the game will check your leaf against all the others (I think, it may be more optimised than that) to see if you can see them. if the engine determines that you can see leaf X from leaf Y then it will render leaf X and that's how you see stuff in doom.

note of course the level isn't actually split in half, it's done in a more logical way pertaining to view areas and line of sight and stuff by splitting sectors into sub sectors (the SSECTORS lump in your wad), with each sub sector being a leaf (I believe). SSECTORS are made up of three or more segs (SEGS lump) and segs are made up of two vertices (VERTEXES lump, which also contains verts you added while editing the map).
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Bio Hazard
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Post by Bio Hazard »

ah that clears that up...

but what about WA? should i get a different BSP builder? or is WA fine?
would building nodes externally help with polyobject bleeding?
what about bots?
if mcdonalds called them ":Sad Meals" would kids buy them?

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