Page 1 of 9
Reinchard's wip textures demo available
Posted: Mon Jun 25, 2012 10:46 pm
by Reinchard2
I decide to upload first demo of my textures. This file contain all textures and flats for E1M1 Hangar and few textures from other E1 levels. There are some textures that I don't show on this forum and there is some placeholders and unfinished ones (I don't have much time for now, so I decide to share this in that form). Play with it and give me some constructive criticism.
E1M1 textures pack demo:
http://www.filedropper.com/rtextures
Just unzip the textures and flats folders to your JDoom or GZDoom directory.
Re: Reinchard's wip textures
Posted: Tue Jun 26, 2012 12:06 am
by Blox
Good luck getting this through.
The second screenshot is weird though, the texture is way too yellow.
Re: Reinchard's wip textures
Posted: Tue Jun 26, 2012 11:41 am
by Flynn Taggart
That's an older version of the texture. The final version was the first one posted.
Re: Reinchard's wip textures
Posted: Tue Jun 26, 2012 12:26 pm
by RV-007
Make 'em blink lights.
Re: Reinchard's wip textures
Posted: Tue Jun 26, 2012 12:38 pm
by Enjay
What's interesting about the TEKWALL one is that it gives a reasonable glimpse into what might have been in mind (ie what TEKWALL4 is actually meant to be) when the original texture was being made all those years ago.
Re: Reinchard's wip textures
Posted: Tue Jun 26, 2012 1:16 pm
by Rangaisia
That TEKWALL texture is amazing.
Re: Reinchard's wip textures
Posted: Tue Jun 26, 2012 3:23 pm
by Reinchard2
I made a first touch on Stargr2. It seems to me that I need to broaden the slot between panels. Of course this is work version without decals and without proper shading. I think that the star textures are made from some kind of synthetic material, more like plastic, but harder, less like metal. Look at the bullets holes on original - they don't have any signs of smoke around them. On the other hand there are traces of fire in other places. I do not know what think about that.
Uploaded with
ImageShack.us
Stargr1 ingame (not tileable yet):
Uploaded with
ImageShack.us
Re: Reinchard's wip textures
Posted: Tue Jun 26, 2012 3:50 pm
by wildweasel
I'm getting such a Rebel Moon Rising vibe out of the new STARGR*.
Re: Reinchard's wip textures
Posted: Tue Jun 26, 2012 4:37 pm
by Enjay
Reinchard2 wrote:I think that the star textures are made from some kind of synthetic material, more like plastic, but harder, less like metal.
Yes, I've always thought that they would be a similar material to this stuff lining some of the passages in Star Wars space ships such as the Millenium Falcon and I think that ties in pretty well with your description.

Re: Reinchard's wip textures
Posted: Tue Jun 26, 2012 7:14 pm
by Nash
Must have been a massive eyeballing session getting all of that detail into the highres TEKWALL... o_O
Even the "fixed" version doesn't get the colour tint quite right yet. Otherwise, good job!
Re: Reinchard's wip textures
Posted: Wed Jun 27, 2012 2:36 pm
by Reinchard2
New version stargr2, still far from ideal ... This smoke is terrible.
Uploaded with
ImageShack.us
Re: Reinchard's wip textures
Posted: Wed Jun 27, 2012 2:47 pm
by Blox
The shadows on the top thingies are way too intense.
Re: Reinchard's wip textures
Posted: Wed Jun 27, 2012 3:13 pm
by Hellser
You should also avoid the perception of depth. I noticed that all the textures seem to be 3D models. Do take note that this is DooM. The textures can go up multiple floors, and would look weird looking at a wall texture that has a downward angle.
Re: Reinchard's wip textures
Posted: Thu Jun 28, 2012 9:49 am
by Reinchard2
Ok, another try . Maybe I use this version as a base for further work.
Uploaded with
ImageShack.us
Re: Reinchard's wip textures
Posted: Thu Jun 28, 2012 11:21 am
by Nash
Yeah that looks much better! It should blend more naturally with the existing texture set.