[Megawad] No End In Sight
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
[Megawad] No End In Sight
Download! -- /idgames
No End In Sight is an Ultimate Doom megawad featuring four episodes of oldschool goodness from Emil Brundage (NaturalTvventy), Xaser Acheron (Xaser), and Chris Lutz (extraneous parentheses!). Explore ruined UAC outposts, derelict shuttles, massive secret laboratories, and the very depths of Hell itself in this exciting mostly-vanilla Doom adventure!
The maps themselves focus on oldschool, non-linear design in a sort of DTWID-ish-but-not-really sort of way. As the project was originally a DTWID off-shoot, a couple of maps may seem familiar to some, though there are a few new tricks hiding up their sleeves... assuming maps have sleeves, of course.
Finally, the first 3 episodes are vanilla-compatible, and most of E4 is as well, sans the maps with asterisks (*) next to them, which are limit-removing. Sometimes ideas get out of hand, and we didn't want to compromise the map vision by cutting these last few maps down to vanilla limits. We think the departure's worth it.
Maps/Screens:
Episode 1 - 1994 Ways To Die
E1M1: Terminal - NT
E1M2: Slime Trails - NT
E1M3: Logistics Center - NT
E1M4: Abandoned Factory - NT
E1M5: Warehouse - NT
E1M6: Power Core - NT
E1M7: Biosphere - Xaser
E1M8: Enigma - NT
E1M9: Industrial Yard - NT
Episode 2 - The Depths of Doom
E2M1: Receiving Station - Xaser
E2M2: Proving Grounds - NT
E2M3: Contagion Engine - Xaser
E2M4: Derelict Vessel - Xaser
E2M5: Deep Storage - NT
E2M6: Poison Control - Lutz
E2M7: Gateway Labs - NT
E2M8: Rubicon - NT
E2M9: Castle of Illusion - Xaser
Episode 3 - Woe
E3M1: Gates of Hades - NT
E3M2: Emblem of Destruction - NT
E3M3: The Grinder - Xaser
E3M4: Fortuna Bridge - Xaser
E3M5: Forgotten Caverns - NT
E3M6: Anomaly Retribution - NT
E3M7: Netherworld Citadel - NT
E3M8: Requiem - NT
E3M9: Lake of Fire - Lutz
Episode 4 - Blood Stained Earth
E4M1: Nexus - NT
E4M2: Parallels - NT
E4M3: Square Zero - Xaser
E4M4: Wartorn Precinct - NT
E4M5: The Blood Beneath - Lutz *
E4M6: Sanctuary of Filth - NT *
E4M7: Vacuum Consortium - Xaser, 40oz *
E4M8: No End In Sight - NT, Xaser
E4M9: Vile Cross - NT
E4M0: RCG Alpha - NT
Give it a download if you haven't yet. And try not to go mad.
Last edited by Xaser on Sat Dec 24, 2016 3:16 am, edited 5 times in total.
-
- Posts: 304
- Joined: Tue Aug 23, 2011 3:23 pm
Re: No End In Sight -- Beta Release
no ironsights 0/10 would not play
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: No End In Sight -- Beta Release
Certainly impressed from the first couple maps. I give you kudos, despite it ostensibly being themed towards the original Doom episodes, for not making the levels have the same basic layouts as the originals.
-
- Posts: 92
- Joined: Sat May 22, 2010 9:38 am
Re: No End In Sight -- Beta Release
Thanks for posting this Xaser! Glad you have enjoyed it so far, Weasel.
-
- Posts: 221
- Joined: Tue Aug 23, 2011 4:59 pm
Re: No End In Sight -- Beta Release
Awww hell yeah. More retro goodness!
-
- Posts: 1484
- Joined: Fri Dec 14, 2007 6:29 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: No End In Sight -- Beta Release
Oh wow, very nice
I can't wait to play this
I can't wait to play this
-
- Posts: 532
- Joined: Thu Mar 08, 2012 3:22 am
- Location: Earth
Re: No End In Sight -- Beta Release
Nice to see a classic looking megawad in the works I'll try this out later. Looking good from the screenshots!
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
Re: No End In Sight -- Beta Release
Xaser, I really like what you are coming up with lately
-
- Posts: 684
- Joined: Sat Jul 05, 2008 6:20 am
- Location: Brazil
Re: No End In Sight -- Beta Release
A UltDoom megawad? Hell yeah, downloading at the speed of sound.
I see what you did thereMarnetmar wrote:no ironsights 0/10 would not play
-
- Posts: 281
- Joined: Mon Jul 28, 2008 7:44 pm
- Location: .ca
Re: No End In Sight -- Beta Release
Well this pleases me much. E1 is done with GREAT satisfaction; no bugs, plain classic fun with top notch balance in everything. It's rare when I don't have something negative to say. I want to insist on the maps design; they're just everything but boring, including nice mazes and the return of the genius. I only miss a berserk pack, here and there...
E2 has begun and my marine takes a rest at level 2: Proving Grounds. This level is AMAZING. The others are all great but this one... BUT, if you're gonna do it with light effects and such, you must show your skill better than this: )
I'll be back with a last thought when I finish this E2. Done. I wait for the final release of this one. This is a GREAT project.
E2 has begun and my marine takes a rest at level 2: Proving Grounds. This level is AMAZING. The others are all great but this one... BUT, if you're gonna do it with light effects and such, you must show your skill better than this: )
I'll be back with a last thought when I finish this E2. Done. I wait for the final release of this one. This is a GREAT project.
Last edited by PFL on Thu Jul 12, 2012 11:27 pm, edited 1 time in total.
-
- Posts: 1256
- Joined: Fri Mar 13, 2009 3:55 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10 Home
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: New York State
Re: No End In Sight -- Beta Release
I'll be watching this with great interest!
-
- Posts: 114
- Joined: Sat Dec 11, 2010 12:12 pm
- Location: Tei-Ten..- I mean, Deimos Base.
Re: No End In Sight -- Beta Release
PPFFFF!!!Marnetmar wrote:no ironsights 0/10 would not play
:genius:
I really like those screenshots, looks great, i will play it now !
-
- Posts: 92
- Joined: Sat May 22, 2010 9:38 am
Re: No End In Sight -- Beta Release
PFL wrote:no bugs
Must be using zdoom o_O
Thanks for the praise!
...I don't get the ironsights thing....
-
- Posts: 1087
- Joined: Tue Jan 18, 2011 9:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Tallon IV
Re: No End In Sight -- Beta Release
More old-school Doom goodness? HELL YES!!!
-
- Posts: 1066
- Joined: Fri Jan 20, 2012 11:29 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: My Computer...
Re: No End In Sight -- Beta Release
have room for other mappers?