Pirate Doom! - House of Mojo 06/05/14

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Arch
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Pirate Doom! - House of Mojo 06/05/14

Post by Arch »

Image

Pirate Doom! A GZDoom TC which features:

- 18 maps of good old runnin' and gunnin' action;

- eye patches, bandannas, beards and mustaches for all Doom monsters;

- cutlass, flintlock, cannons and other rusty weapons;

- cool caribbean music;

- compatible with any mapset;

- cooperative and deathmatch modes fully implemented;

- Ships, islands, treasures and rum.

version 1.8 is out:
DOWNLOAD PIRATE DOOM!

Pirate Doom doesn't use jumping or crouching, leaving you a free finger to alt fire with almost every weapon. Here's the list:
1. Cutlass: swings cutlass / dash move
2. Flintlock: shoots / swings cutlass
2. Dual flintlocks: shoots alternately / shoots both at the same time
3. Shotgun: shoots / shotgun butt
3. Sawed off shotgun: shoots / swings cutlass
4. Gatling gun: spins up a little and shoots / spins up more and shoots faster
5. Cannon: shoots cannonball / shoots copper ball
(copper ball is bigger, slower, inflicts more damage, rips through small enemies and reflects projectiles)
6. Minicannon: shoots / shoots 6 rounds at once
7. Dynamite: throws / throws farther
7. Dynamite Launcher : shot / triple shot

Version 1.8 changelog:
Spoiler:

older versions:
http://confrariadacosta.com.br/piratedo ... omv1.7.zip
http://confrariadacosta.com.br/piratedo ... omv1.6.zip
http://confrariadacosta.com.br/piratedo ... omv1.5.zip
http://confrariadacosta.com.br/piratedo ... omv1.4.zip
http://confrariadacosta.com.br/piratedo ... omv1.3.zip
http://confrariadacosta.com.br/piratedo ... omv1.2.zip
http://confrariadacosta.com.br/piratedo ... omv1.1.zip


screenshots:
Spoiler:

Original post:
Spoiler:
Last edited by Arch on Thu Jun 05, 2014 8:56 pm, edited 48 times in total.
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Ravick
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Re: [WIP] Pirate Doom!

Post by Ravick »

Finalmente! \o/
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leileilol
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Re: [WIP] Pirate Doom!

Post by leileilol »

Fittingly to the style the view sprites are just like Outlaws
TheShadsy
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Re: [WIP] Pirate Doom!

Post by TheShadsy »

I really enjoyed this! Your eye for detail is great, especially little details like the missing floorboard inside. Reminds me a lot of some of those cartoony PS2-era games like Sly Cooper. I also enjoy how parts of the map changed as it went along. It was just the right amount of linear prodding.
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Arch
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Re: [WIP] Pirate Doom!

Post by Arch »

Thank you! Sly Cooper, I´ll take a look. I saw some pics with nice textures hehe
leileilol wrote:Fittingly to the style the view sprites are just like Outlaws
Yes, weapons are from Outlaws, music from Monkey Island, textures from Rayman (ripped by MSPaintR0cks) and Melee Island textures were hand drawn by Jochen Isensee.

I´m planning to make the third map in a circus, any ideas of a texture resource?
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Phobus
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Re: [WIP] Pirate Doom!

Post by Phobus »

We don't condone piracy here. :P

However, this does look fantastic.
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Tapwave
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Graphics Processor: nVidia with Vulkan support

Re: [WIP] Pirate Doom!

Post by Tapwave »

You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
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rsl
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Re: [WIP] Pirate Doom!

Post by rsl »

As an old fan of the Monkey Island game, let me express my appreciation for this project! :D
One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good :!:
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Mike12
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Re: [WIP] Pirate Doom!

Post by Mike12 »

Phobus wrote:We don't condone piracy here. :P

However, this does look fantastic.
Oh man, this made me laugh my ass off.
But still, this mod looks both awesome and hilarious, looking forward to it. :lol:
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Arch
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Re: [WIP] Pirate Doom!

Post by Arch »

You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
Wow, I just saw his cyberpirate and it fits perfectly. I sent him message, let´s see.

rsl wrote:As an old fan of the Monkey Island game, let me express my appreciation for this project! :D
One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good :!:
Thanks, I modified them a little bit (outlaws does not features a sword :wink: ), but the pistol sprites are untouched, I think they look better on GZDoom than in the original game.
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hugoroy
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Re: [WIP] Pirate Doom!

Post by hugoroy »

This looks great :D
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DOOMERO-21
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Re: [WIP] Pirate Doom!

Post by DOOMERO-21 »

nice textures.
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ShadesMaster
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Re: [WIP] Pirate Doom!

Post by ShadesMaster »

Was this inspired by the pirate cyberdemon in the spriting carnival? 8-)
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Tapwave
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Re: [WIP] Pirate Doom!

Post by Tapwave »

Arch wrote:
You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
Wow, I just saw his cyberpirate and it fits perfectly. I sent him message, let´s see.
Nope, but i mentioned it :p
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Tormentor667
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Re: [WIP] Pirate Doom!

Post by Tormentor667 »

This is a pretty cool start definitely :)

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