[Released] The Core
Posted: Sat Apr 21, 2012 12:52 pm
Yeah, I've played it w/ ZDoom, and apart from the 3D floors messing up, it was rather dark. But with lighting set to "standard" in GZDoom it looks fine. I tend to make all my stuff for that light setting, so I should probably start setting that as the default in MAPINFO.CaptainToenail wrote: Also the lighting is very dark throughout. I was playing in software mode, and I had to turn up the gamma so I wasn't peering everywhere.
I assume you mean the rocks at the "end of the world" part. I've been meaning to even that part out for a while, but finishing the progression has been my main focus.Enjay wrote:I did find some of the floor detailing a bit annoying to walk around on though. I'd flatten out a few of the areas if it was down to me.
Yes, those things are allowed. Which places feel unintended?Enjay wrote:Is jumping and/or crouching allowed? There are a few places accessible via jumping/crouching that feel as if they might not be intended.
No actually. I didn't have any real problem with the rocks and, if I had done, rocks are kind of fair enough because they are awkward in real life (although they have to also be fun in a game). I meant some of the "techy" detailing on the floor inside the base. Also, there are a number of places where there is a detail (or series of details) that allow the player to effortlessly end up walking over the top of computers and ending up somewhere silly simply by walking towards them. That always feels odd but happens quite a bit in Doom levels - especially quite detailed ones.zrrion the insect wrote:I assume you mean the rocks at the "end of the world" part. I've been meaning to even that part out for a while, but finishing the progression has been my main focus.
I don't remember many specific areas. It's possible to get into the large nukage lake area by jumping over the wall (actually, you can climb there via the computer desk if you want to get there without jumping but I *think* you need jumping to get back). And there was an area with some SPCDOOR3s (I think) that you could get into by crouching. However, it's mainly that when I end up somewhere because I jumped or crouched and getting there without jumping/crouching isn't possible, I start to wonder "am I meant to be able to get here". If, when you make your release, you mention in the text file that jumping/crouching is fine then the problem would evaporate for me.zrrion the insect wrote:Yes, those things are allowed. Which places feel unintended?
Spoiler: More screen shots
I did find some of the floor detailing a bit annoying to walk around on though. I'd flatten out a few of the areas if it was down to me.
No, I am fairly confident he is referring to the entire mapI assume you mean the rocks at the "end of the world" part
Spoiler:I've made the nukage lake swim-able, added some hell stuff,made considerable progress towards completion, and replaced the non-hell sky with this:
Spoiler:Additionally, I have implemented a new health system, which is both more versatile and more realistic. (I'm trying to find a balance between automation, and user control.)