Blasphemer 0.14 out now

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
janiform
Posts: 237
Joined: Tue Jul 31, 2007 10:56 am

Blasphemer 0.14 out now

Post by janiform »

Blasphemer aims to create a free content package for the Heretic engine, with a theme of metal-inspired dark fantasy. Blasphemer 0.14 has been released. You can get it here: https://code.google.com/p/blasphemer/
It features graphics for another weapon as well as for a monster, as you can see in the screenshot below:
Image

Want to contribute? Here are the contribution guidelines: https://code.google.com/p/blasphemer/wi ... Guidelines
Here is our roadmap: https://code.google.com/p/blasphemer/wiki/Roadmap
And you can check the wiki to see what resources still need to be completed: https://code.google.com/p/blasphemer/w/list

The project could really use some resources, especially player sprites and HUD weapon sprites, but any maps, sounds, or other sprites would also be greatly appreciated. Make sure you read the contribution guidelines linked above before contributing.
Gez
 
 
Posts: 17840
Joined: Fri Jul 06, 2007 3:22 pm

Re: Blasphemer 0.14 out now

Post by Gez »

So, what did you make of it? The bishop replacement?
janiform
Posts: 237
Joined: Tue Jul 31, 2007 10:56 am

Re: Blasphemer 0.14 out now

Post by janiform »

Yes.
User avatar
Gothic
Posts: 802
Joined: Thu Jun 16, 2011 6:49 pm

Re: Blasphemer 0.14 out now

Post by Gothic »

finally!
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: Blasphemer 0.14 out now

Post by SamVision »

Great, been waiting for this.
User avatar
NeuralStunner
 
 
Posts: 12326
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: Blasphemer 0.14 out now

Post by NeuralStunner »

This is one of the best projects ever...!

I wish I could help out, but I could never match your artistic prowess. :(
User avatar
Doomer_1996
Posts: 93
Joined: Sun Aug 14, 2011 3:51 pm

Re: Blasphemer 0.14 out now

Post by Doomer_1996 »

That looks real good :D downloading it now!
Clebardman
Posts: 49
Joined: Sun Apr 26, 2009 11:48 am
Location: France

Re: Blasphemer 0.14 out now

Post by Clebardman »

A small gift, because we all love free games :3
Image

called sun wand or w/e, supposed to be golden, not a gem. I just can't shade a gem properly :mrgreen:. the perspective is somewhere between golden wand (wrooooooong !!!) and the crossbow (nice).

woups, should have read the guideline. i thought you wanted designs close to the original for weaps ^^'
User avatar
darkhaven3
Posts: 502
Joined: Mon Jan 05, 2004 5:33 am
Location: East Germany, 2023

Re: Blasphemer 0.14 out now

Post by darkhaven3 »

I'll gladly contribute music if it's needed.
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: Blasphemer 0.14 out now

Post by Blox »

Hm, it might be an idea to turn the staff into a punching animation.
But generally, what restrictions do we have?

Edit: Also: Weirdo wand:
Image

EditEdit:
Image Roflsperiment: Image
Hm.
... :
Image
Stilgar
Posts: 4
Joined: Sun Mar 08, 2009 7:58 pm

Re: Blasphemer 0.14 out now

Post by Stilgar »

Blox wrote:Hm, it might be an idea to turn the staff into a punching animation.
But generally, what restrictions do we have?
I agree with staff > punch.

Restrictions? Beyond what's laid out on the project wiki? Well, since it's (ideally) a cross-port project, there's no DECORATE etc. involved, so things have to work the same way internally and have the same number of frames (although this only applies to frames in the sense of frame A B C D etc., not angles, those can be increased or decreased as needed.)
That and weapons should be widescreen-ready for those ports where it matters, when applicable, as there's no reason not to when the sprites are from scratch.
And ideally there should be some consistency in how things of a particular type are drawn rather than a mishmash of different styles.
Anything else that might need clarifying?
Blox wrote: Image
I like this version particularly, reminds me of a funky Egyptian scarab thing without being too closely reminiscent of Egyptian designs.
Clebardman wrote:A small gift, because we all love free games :3
Image
woups, should have read the guideline. i thought you wanted designs close to the original for weaps ^^'
Thanks! This could hold the place for now, but yeah, something a little more unique would be preferred.
User avatar
NMN_Paul
Posts: 105
Joined: Fri Mar 23, 2012 7:38 am
Location: Butt end of space

Re: Blasphemer 0.14 out now

Post by NMN_Paul »

It pleases and honors my heart you used my monster. This boosts my motivation to make some more free stuff, and considering our graphical tastes are similair (dark fantasy, metal and Lovercraftian, though my taste uses more cyberpunk than Blasphemer) perhaps I will find this project as more than just a potential end point for stuff I make. ;)
janiform
Posts: 237
Joined: Tue Jul 31, 2007 10:56 am

Re: Blasphemer 0.14 out now

Post by janiform »

NMN_Paul: that would just thrill the hell out of me. Your work is very good and stylistically perfect for Blasphemer.
User avatar
leileilol
Posts: 4449
Joined: Sun May 30, 2004 10:16 am
Preferred Pronouns: She/Her
Location: GNU/Hell

Re: Blasphemer 0.14 out now

Post by leileilol »

Do you need any rendered pyrotechnics?

I need to redo some of the impacts i've made too

i've recently learned how to start fires in Free Software.

I know raven's games were quite pyrotechnically heavy of most games in it's day having many unique explosion and flame sprites, so i could get my cpus to burn for this
janiform
Posts: 237
Joined: Tue Jul 31, 2007 10:56 am

Re: Blasphemer 0.14 out now

Post by janiform »

We could certainly use various projectiles and explosions, and I think some decorative fiery sprites as well.

Return to “TCs, Full Games, and Other Projects”