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[3509-3516]Initial item spawn and item respawn are different
Posted: Wed Apr 04, 2012 4:12 am
by Edward-san
Example wad:
http://www.skulltag.net/tracker/file_do ... 5&type=bug
run zdoom like this:
Code: Select all
zdoom -file thingz_spawnrespawn_01.wad -warp 01 +sv_itemrespawn 1
The health bonus is in the base in the initial spawn, but respawn places the item at the top of the build.
Not sure if the problem is the initial spawn or the respawn.
Re: [3509-3516]Initial item spawn and item respawn are diffe
Posted: Wed Apr 04, 2012 9:00 am
by unknownna
Edward-san wrote:Not sure if the problem is the initial spawn or the respawn.
The respawn position should be the incorrect one.
Edit:
Barrels and monsters need separate fixes too. Use
this example WAD. The marine and the barrel on the pillars don't respawn at all since they use the incorrect floor heights as a base for respawning, and since there is not enough room between the floors and their corresponding ceilings, they can't respawn.

Re: [3509-3516]Initial item spawn and item respawn are diffe
Posted: Thu Apr 05, 2012 10:48 pm
by randi
Fixed.
unknownna wrote:The marine and the barrel on the pillars don't respawn at all since they use the incorrect floor heights as a base for respawning, and since there is not enough room between the floors and their corresponding ceilings, they can't respawn.
Actually, in this case, it's because their spawn point is underneath the floor and inside a wall.
Re: [3509-3516]Initial item spawn and item respawn are diffe
Posted: Thu Apr 05, 2012 11:20 pm
by unknownna
randy wrote:Actually, in this case, it's because their spawn point is underneath the floor and inside a wall.
I see. The reason why I thought so is because it currently looks like that in ST online (picture below). Nevertheless, thank you for fixing this so quickly. Appreciated.
