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Best Way To Clean Any Trace of Another Game?

Posted: Wed Feb 29, 2012 8:47 pm
by ReedtheStrange
I've been working on a game for a few months and I just began with changing Doom 2 maps and replacing sprites. I now know how to script text lumps like DECORATE and KEYCONF and I'm about ready to erase all traces of Doom 2 and pretty much turn the WAD into an entirely different game with different graphics. I also used a lot of Doom 2 textures as training wheels while making my own, and I would like to know what's the most convenient way to replace all of the old Doom 2 textures with new textures as well. I'm not knowledgeable in anything other than text lumps, but I've learned as I've gone and I expect to continue learning. I have yet to learn how to change sequences between levels and beginning cinematics, but I'm sure I'll pick that up pretty soon. I just want some advice that I probably wouldn't learn from playing around with what I find on zdoom wiki because I'm making my first WAD right now.

Right now, I'm attempting to make my own font, rather than just replacing the sprites of the characters that already existed.

Re: Best Way To Clean Any Trace of Another Game?

Posted: Wed Feb 29, 2012 9:10 pm
by leileilol
Make a null lump of some sort like a smileyface sprite, smileyface patch, smileyface flat, empty sound, silent song

copy those placeholders over every lump

Do this for everything until you see only smilies and hear nothing

Re: Best Way To Clean Any Trace of Another Game?

Posted: Wed Feb 29, 2012 10:27 pm
by ReedtheStrange
Here's one hell of a noob question. What's a null lump? I'm sorry, I know I'm not very knowledgeable.

Re: Best Way To Clean Any Trace of Another Game?

Posted: Wed Feb 29, 2012 10:54 pm
by wildweasel
Just a graphic, sound, texture, whatever that has no actual data in it - like a WAV file that consists of nothing but silence, a texture that bears a smiley face or some other throwaway graphic, etc.

Re: Best Way To Clean Any Trace of Another Game?

Posted: Thu Mar 01, 2012 2:52 am
by Gez
Look at Blasphemer.

Re: Best Way To Clean Any Trace of Another Game?

Posted: Thu Mar 01, 2012 11:44 am
by Enjay

Re: Best Way To Clean Any Trace of Another Game?

Posted: Thu Mar 01, 2012 9:37 pm
by ReedtheStrange
Is there any way to delete what's hardcoded? A month ago, I created a new WAD in Slade without any resources and to my surprise, it used the HUD from my WAD and I was able to spawn an arachnotron from Doom 2 with sprites, sound behavior and all.

Re: Best Way To Clean Any Trace of Another Game?

Posted: Fri Mar 02, 2012 2:21 am
by Gez
That's because you also loaded the Doom II IWAD when testing your mod...

Re: Best Way To Clean Any Trace of Another Game?

Posted: Wed Mar 07, 2012 1:07 am
by ReedtheStrange
Gez wrote:That's because you also loaded the Doom II IWAD when testing your mod...
It was a WAD created from scratch with slade. I then added a few textures and created a map in Doom Builder, using that created WAD as the only resource and somehow it had the data from my other WAD.

Re: Best Way To Clean Any Trace of Another Game?

Posted: Wed Mar 07, 2012 1:22 am
by wildweasel
But are you loading your file with -iwad?

Re: Best Way To Clean Any Trace of Another Game?

Posted: Sat Mar 10, 2012 8:50 pm
by ReedtheStrange
wildweasel wrote:But are you loading your file with -iwad?
I'm not actually sure, to be honest.