[Not a bug] Sector type 75
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 245
- Joined: Mon Jul 28, 2003 4:52 am
- Location: The world
Sector type 75
Hi Randy (and everyone else),
I just noticed that a sector with type 75 (-10/20% health and end level when health <= 10%) turns of God (IDDQD) mode automatically when you're in it. Is that intentional? It sure seems a bit counterintuitive to me...
I just noticed that a sector with type 75 (-10/20% health and end level when health <= 10%) turns of God (IDDQD) mode automatically when you're in it. Is that intentional? It sure seems a bit counterintuitive to me...
-
- Site Admin
- Posts: 7749
- Joined: Wed Jul 09, 2003 10:30 pm
-
- Posts: 912
- Joined: Tue Jul 15, 2003 5:12 pm
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
It's always been that way, even in doom.exe (presumably for the reason Randy gave).
Interestingly - in Doom and Zdoom, invulnerability granted by the invulnerability item (not normally available in Ep1) or by typing idbeholdv (the cheat for the invulnerability powerup) will protect you from that sector type until the powerup wears off. The rad suit will not.
Interestingly - in Doom and Zdoom, invulnerability granted by the invulnerability item (not normally available in Ep1) or by typing idbeholdv (the cheat for the invulnerability powerup) will protect you from that sector type until the powerup wears off. The rad suit will not.
-
- Posts: 1152
- Joined: Tue Jul 15, 2003 9:08 pm
- Location: PROJECT DETAILS CLASSIFIED.
Foresight, I'd say... the guys at ID probably thought that nobody would get good enough that they could take out all those monsters in the dark, whether by skill or by having enough health/ammo after taking out the two barons. Then, some guy said "Hey, uh, that doesn't look so hard..." So some cruel bastard goes "Pssh, I'll show you!"Enjay wrote:It's always been that way, even in doom.exe (presumably for the reason Randy gave).
Interestingly - in Doom and Zdoom, invulnerability granted by the invulnerability item (not normally available in Ep1) or by typing idbeholdv (the cheat for the invulnerability powerup) will protect you from that sector type until the powerup wears off. The rad suit will not.
They didn't make the invulnerability artifact's effects susceptible to damage in that sector type because you just aren't supposed to have it at that time.
Anybody check to see if this sector type 75 behaves the same throughout all early Doom versions?
I remember being so disappointed, in such a state of despair every time I'd load a game and try to kill all the monsters in that area, but would die every time... crying out to the heavens "Why am I just not good enough?"
EDIT: Whoa, IDBEHOLDV doesn't protect you? So like, the invulnerability provided by the artifact and the invulnerability provided by the cheat are actually DIFFERENT? So uh, the cheat and the artifact actually don't use the same function or whatever to provide invulnerability? Now THAT is foresight... didn't see that coming. Or uh, maybe it's just a bug?
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Are you basing that on trying it, or what I said? - which was...Ultraviolet wrote:EDIT: Whoa, IDBEHOLDV doesn't protect you? So like, the invulnerability provided by the artifact and the invulnerability provided by the cheat are actually DIFFERENT?
ie The item and cheat do the same thing - protect you from the sector damage for as long as the powerup is in effect. This is the same for both doom.exe and Zdoom.exe (just tried).Enjay wrote:Interestingly - in Doom and Zdoom, invulnerability granted by the invulnerability item... or by typing idbeholdv... will protect you from that sector type until the powerup wears off.
As far as earlier versions of doom go, I think most of the time they have worked like the above, but I do have a nagging feeling that perhaps at some point one version my have done somthing slightly different, but I really don't know.
-
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
heh, i had shareware for so many years before i registered i kind of assumed everyone knew that =PEnjay wrote: Interestingly - in Doom and Zdoom, invulnerability granted by the invulnerability item (not normally available in Ep1) or by typing idbeholdv (the cheat for the invulnerability powerup) will protect you from that sector type until the powerup wears off. The rad suit will not.
-
- Posts: 2047
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
This is the one thing I REALLY liked about MBF - Lee had several bugfixes that could be optionally turned on and off -- including a fix for "God mode isn't absolute".Enjay wrote:It's always been that way, even in doom.exe (presumably for the reason Randy gave).
Interestingly - in Doom and Zdoom, invulnerability granted by the invulnerability item (not normally available in Ep1) or by typing idbeholdv (the cheat for the invulnerability powerup) will protect you from that sector type until the powerup wears off. The rad suit will not.
I mean after all, God mode should indeed BE absolute; it should mean what it says: telefragging, explicit "override god mode" sectors, PDamageMobj(10000) and such should NOT be able to kill you. In fact, in God mode, properly implemented, NOTHING should be able to kill you!
-
- Posts: 1152
- Joined: Tue Jul 15, 2003 9:08 pm
- Location: PROJECT DETAILS CLASSIFIED.
-
- Posts: 1066
- Joined: Tue Jul 15, 2003 5:13 pm
- Location: That little island pritch created.
Although that might sound good in some cases, there's points in a game where you're supposed to die. If you end up in the last room in E1M8 I'd be annoied if I found out after about 10 minutes of running around in that dark room I had to turn off god mode.MartinHowe wrote:This is the one thing I REALLY liked about MBF - Lee had several bugfixes I mean after all, God mode should indeed BE absolute; it should mean what it says: telefragging, explicit "override god mode" sectors, PDamageMobj(10000) and such should NOT be able to kill you. In fact, in God mode, properly implemented, NOTHING should be able to kill you!
There's also key areas in some maps that are meant to kill you instantly, like lava for example, and you'd either have to IDCLIP out or turn off god mode, which is annoying.
-
- Posts: 245
- Joined: Mon Jul 28, 2003 4:52 am
- Location: The world
I agree with that, although I also agree that not being able to finish E1 properly until you turn of God mode would be frustrating. The easiest solution would probably be that sector type 75 only turns of God mode in E1M8; of course, hardcoded stuff is not really elegant, but then, we've already got sector tag 666, too, so there. :)MartinHowe wrote:This is the one thing I REALLY liked about MBF - Lee had several bugfixes that could be optionally turned on and off -- including a fix for "God mode isn't absolute".Enjay wrote:It's always been that way, even in doom.exe (presumably for the reason Randy gave).
Interestingly - in Doom and Zdoom, invulnerability granted by the invulnerability item (not normally available in Ep1) or by typing idbeholdv (the cheat for the invulnerability powerup) will protect you from that sector type until the powerup wears off. The rad suit will not.
I mean after all, God mode should indeed BE absolute; it should mean what it says: telefragging, explicit "override god mode" sectors, PDamageMobj(10000) and such should NOT be able to kill you. In fact, in God mode, properly implemented, NOTHING should be able to kill you!
-
- ... in rememberance ...
- Posts: 2975
- Joined: Tue Jul 15, 2003 8:06 pm
-
- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
Um... But there WAS no invulnerability sphere in the shareware version...... (Nor did using idbeholdv work, AFAIK)SargeBaldy wrote:heh, i had shareware for so many years before i registered i kind of assumed everyone knew that =PEnjay wrote: Interestingly - in Doom and Zdoom, invulnerability granted by the invulnerability item (not normally available in Ep1) or by typing idbeholdv (the cheat for the invulnerability powerup) will protect you from that sector type until the powerup wears off. The rad suit will not.
-
- Posts: 245
- Joined: Mon Jul 28, 2003 4:52 am
- Location: The world
IIRC, idbeholdv *did* work. I may be wrong, though, so don't rely on it. :)HotWax wrote:Um... But there WAS no invulnerability sphere in the shareware version...... (Nor did using idbeholdv work, AFAIK)SargeBaldy wrote:heh, i had shareware for so many years before i registered i kind of assumed everyone knew that =PEnjay wrote: Interestingly - in Doom and Zdoom, invulnerability granted by the invulnerability item (not normally available in Ep1) or by typing idbeholdv (the cheat for the invulnerability powerup) will protect you from that sector type until the powerup wears off. The rad suit will not.
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Yes it did. The shareware and the full game use the same exe. There are no specific resouces reuired for the idbeholdv cheat (unlike the item - which needs sprites), and I don't suppose Id ever considered disabling it in the SW version because it does work.arcticwolf wrote:IIRC, idbeholdv *did* work. I may be wrong, though, so don't rely on it.