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Make ZDOOM support ROR(Room Over Room)?

Posted: Sat Feb 04, 2012 2:59 am
by taufan99
I see this BOOM-based DOS source port and wondered, can ZDOOM authors merging some data from the .dat file of the source ports?

Re: Make ZDOOM support ROR(Room Over Room)?

Posted: Sat Feb 04, 2012 3:02 am
by phi108
http://zdoom.org/wiki/3D_floors

They are in the SVN at version r3124, you can try a SVN build. Here's looking forward to a ZDoom official release! *with extra patience


EDIT: Unless I misunderstood what the request was, if so, sorry.

Re: Make ZDOOM support ROR(Room Over Room)?

Posted: Sat Feb 04, 2012 3:11 am
by Gez
1. There's no source code. RORDoom's code would have to be reverse-engineered.
2. The "overlapping sectors" approach would cause many compatibility issues.
3. ZDoom already features many room-over-room systems, including portals, silent teleporters, 3D floors, solid midtextures, and bridge things.
4. Modern map editors such as DB2 already support the ZDoom methods of making ROR, but they automatically split sectors when you draw linedefs through them, making it impossible to create RORDoom-compatible RORs.
5. There is no map in existence for RORDoom.

In short, your suggestion would represent a tremendous amount of work (reverse engineering is a lot more difficult than reading source code), with a consequence of damaging the port's stability; and all that for an entirely nonexistent gain. There is zero reason to implement the RORDoom feature, and there are many reasons not to implement it.

Re: Make ZDOOM support ROR(Room Over Room)?

Posted: Sat Feb 04, 2012 3:11 am
by edward850
taufan99 wrote:I see this BOOM-based DOS source port and wondered, can ZDOOM authors merging some data from the .dat file of the source ports?
You seem to have no idea what you are talking about. .dat files (normally binary files, ie. save data) have nothing to do with source code.

Re: Make ZDOOM support ROR(Room Over Room)?

Posted: Sat Feb 04, 2012 3:33 am
by Xaser
taufan99 wrote:I see this BOOM-based DOS source port and wondered, can ZDOOM authors merging some data from the .dat file of the source ports?
Image

Re: Make ZDOOM support ROR(Room Over Room)?

Posted: Sat Feb 04, 2012 10:37 am
by InsanityBringer
I feel half-compelled to make a tool that takes random data from file a and shoves it into file b.

Take some of the .dat file from RORDoom and shove it into Zdoom and see how long it takes for a crash to occur.

Re: Make ZDOOM support ROR(Room Over Room)?

Posted: Tue Feb 07, 2012 2:21 am
by printz
phi108 wrote:http://zdoom.org/wiki/3D_floors

They are in the SVN at version r3124, you can try a SVN build. Here's looking forward to a ZDoom official release! *with extra patience
In the meantime you can use GZDoom