"Buddha" sectors - legit to use?
Posted: Wed Feb 01, 2012 1:23 pm
I'm just checking that this is considered to be correct, documented behaviour, and won't break at some point.
In ZDoomHexen mode, if I make a sector type 75 (damaging floor and end level when health is <10 (like the end of E1M8)) and then set the icy/friction flag on the sector, the damage and end level abilities are removed but the sector still confers the "protection from death" effect of that sector. ie it creates a sector (with a non-damaging floor) where the lowest the player's health can go is 1% and the player cannot die.
I would like to use the above effect in a map but because it seems a little hacky, I just want to check that it is considered a feature to be used. IIRC, Graf discovered this effect some years ago and it hasn't been "fixed" so I suspect it is OK.
In ZDoomHexen mode, if I make a sector type 75 (damaging floor and end level when health is <10 (like the end of E1M8)) and then set the icy/friction flag on the sector, the damage and end level abilities are removed but the sector still confers the "protection from death" effect of that sector. ie it creates a sector (with a non-damaging floor) where the lowest the player's health can go is 1% and the player cannot die.
I would like to use the above effect in a map but because it seems a little hacky, I just want to check that it is considered a feature to be used. IIRC, Graf discovered this effect some years ago and it hasn't been "fixed" so I suspect it is OK.