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[Font] Improved DBIGFONT
Posted: Sun Jan 01, 2012 1:46 am
by Kinsie
This is a little upgrade to ZDoom's default DBIGFONT that adds the upper-case characters from the original Doom menu graphics. All credit goes to Eriance for separating them into different characters and doing the X and Z. I just set them up to work right in game. The source image is, of course, included.
Re: [Font] Improved DBIGFONT
Posted: Sun Jan 01, 2012 3:19 am
by el zee
neat, works well.
Re: [Font] Improved DBIGFONT
Posted: Sun Jan 01, 2012 4:02 am
by Jimmy
Oh wow, awesomeness.
However, I notice that the letters don't overlap by one pixel like they do on ordinary menu graphics. I think you should be able to do that with bitmap fonts, but not ZDoom's native font format.
Re: [Font] Improved DBIGFONT
Posted: Sun Jan 01, 2012 4:29 am
by Xaser
Oddly enough, you actually can. FON2 supports kerning info (
source), but Imagetool does not. It's an easy hex edit, though:
http://www.mediafire.com/?7n39vlmey2h1uy5
Untested for now, since I'm on the verge of sleep, but it should work fine provided I didn't make a typo somewhere. Lemme know if it doesn't work as prescribed.
This reminds me -- I've been meaning to add a couple of fonts based on this idea for a while now. For DTWID, I created a font based on the letters from Doom's CREDIT screen (which, as far as I know, are a totally-unique "medium-sized" font that can't be found anywhere else) which can be plausibly used as capital letters for Doom's SMALLFONT. Someone remind me to finish up the punctuation marks and I'll get that finished eventually.

Re: [Font] Improved DBIGFONT
Posted: Sun Jan 01, 2012 5:53 am
by Kinsie
Thanks Xaser! Please do finish those off, I've been thinking of hacking up lower-case letters for SMALLFONT but your solution would be better.
Re: [Font] Improved DBIGFONT
Posted: Sun Jan 01, 2012 11:45 am
by Xtyfe
Oh damn nice, also looking forward to a complete set
Re: [Font] Improved DBIGFONT
Posted: Sun Jan 01, 2012 12:05 pm
by NeuralStunner
AutoLoad material! Now I'll start noticing the amount of crap that's in all caps/lowercase.
Will work great in a mod too.

Re: [Font] Improved DBIGFONT
Posted: Sun Jan 01, 2012 2:23 pm
by Xtyfe
Blah, had to use IE to download it. MediaFire doesn't like the new Firefox
Re: [Font] Improved DBIGFONT
Posted: Mon Jan 02, 2012 9:56 pm
by Jimmy
Hmm... could someone please make a version of this, but slightly darker? It's a bit obvious at the moment that the outline doesn't quite match up with the regular white BigFont. (Also see the WILV# and CWILV# graphics from doom(2).wad.)
If you examine closely, the font itself is I think one or two shades lighter than it should be.
It looks like there should be at least a color translation of "103:104=104:106", and possibly more so, in case some of the characters use slightly darker/lighter shades for their outlines (and there are a few - I know H has two light blobs on the bottom of its outline).
Re: [Font] Improved DBIGFONT
Posted: Mon Jan 02, 2012 10:15 pm
by NeuralStunner
Jimmy wrote:[LOOK I AM A PICKY ASS]

!
Re: [Font] Improved DBIGFONT
Posted: Mon Jan 02, 2012 10:31 pm
by Jimmy
Oh jeez, I know.

Re: [Font] Improved DBIGFONT
Posted: Tue Jan 03, 2012 6:01 am
by Tormentor667
This should be added to the ZDOOM.PK3, really!
Re: [Font] Improved DBIGFONT
Posted: Tue Jan 03, 2012 6:26 am
by Gez
Yeah, once everybody is done nitpicking and tweaking it.

Re: [Font] Improved DBIGFONT
Posted: Tue Jan 03, 2012 10:20 am
by Tapwave
Tormentor667 wrote:This should be added to the ZDOOM.PK3, really!
I dunno if the developers will be okay with that, but this sure as hell is going to my autoload folder.
Re: [Font] Improved DBIGFONT
Posted: Wed Jan 04, 2012 2:46 pm
by Tormentor667
@terranova - In my eyes, any kind of improvement that fits into the aesthetics of Doom or it's engine games should be added to the pk3, things like "widescreen variants" or stuff like this font. It's something that id would have added themselves if they were aware of things to come - at least that's what I think
