The Pistol is now considered to be 9mm, and I figured a 15 or 17-round magazine would work well for that. As before, you can leave a round in the chamber for 15+1 or 17+1. It will be accurate at short range and start to drop off after that. It is also much faster than before.
The single-barrel Shotgun is being tweaked to be more useful. It has a fairly long barrel, so it will maintain a tighter group than the double-barrel Shotgun at short to medium range. Hopefully this will give it a use even when you pick up the double-barrel Shotgun.
The double-barrel Shotgun will not have any alternate fire modes. Instead, it will have a two-stage trigger, so that if you hold the fire button both barrels will fire in quick succession. If you only want to shoot one barrel, you just tap the fire button once.
The Microgun is being replaced by the Submachine-gun, which is considered to be 9mm. It will have a 30-round magazine and shares ammunition with the Pistol. It is accurate at short to medium range and has a selector switch for Semi-Automatic or Full-Automatic. I may look into keeping the Microgun as something only the Chaingunners (Microgunners in that case) would drop.
The Rocket Launcher will be the same as its Doom counterpart, except for maybe a reload animation or something.
In the past, I tried to update the Plasma Gun and BFG. However, this time I will be leaving those mostly intact and focusing on the standard firearms. I have also decided to abstract some of the realism for simplicity because hey, it's Doom! For example, instead of individual magazines as ammunition, it's just bullets. The reason for this is that I wanted the Submachine-gun to share ammunition with the Pistol, and having different kinds of magazines would complicate that. For the most part, the mod will be similar to its old counterpart in terms of trying to balance these weapons to their original counterparts as well as making them realistic.
One thing I am considering is giving a range to the bullet / pellet weapons.
I wasn't very good about sorting out credits in the past, so I plan on improving that this time around. Please let me know if I am missing anyone in the credits and I will correct it immediately.
Also, I am not an artist, so I am looking for help in the editing department. Some examples of what I would like to do: modify the reloading frames for Eriance's new pistol so that they have the slide locked back and barrel showing; add reloading frames to Eriance's new shotgun (inserting shells); add reloading frames to Eriance's new submachine-gun (removing / inserting magazine, bolt release).
Nothing to download at the moment, as I am learning about the changes to ZDoom over the past couple of years and updating my ancient code. Here is a screenshot of my modified Doom HUD, though:
Spoiler:If you guys have any suggestions as far as what you would like to see changed from the last GZDA version, feel free to let me know!


