(Request) Extra Marine graphics

Requests go in THIS forum!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

(Request) Extra Marine graphics

Post by gerolf »

These are some graphics I really need, and others may need them as well. I'm sure most of them already exist, but I don't know where to find them.

- Marine crouch death*
- Marine falling backwards death (like the Former Marines)
- Marine catching on fire**, and a burnt Marine death

* I've seen one before, but can't find it anywhere.

** "Marine catching on fire" means just that, these sprites would be for when the Marine is burning, but still alive. Also, It'd be cool if the fire looked like the Arch-viles' fire blast :)
User avatar
NeuralStunner
 
 
Posts: 12326
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: (Request) Extra Marine graphics

Post by NeuralStunner »

gerolf wrote:- Marine crouch death*
Look in ZDoom.pk3, under Sprites\PLYC.
gerolf wrote:- Marine falling backwards death (like the Former Marines)
Here you go. Also some nice alternate end frames. :)
gerolf wrote:- Marine catching on fire**, and a burnt Marine death
I think I've seen such a thing somewhere, but darned if I know where. :(
User avatar
Enjay
 
 
Posts: 26536
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: (Request) Extra Marine graphics

Post by Enjay »

If you want it for a player, Zdoom never uses the crouch death by design.
User avatar
NeuralStunner
 
 
Posts: 12326
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: (Request) Extra Marine graphics

Post by NeuralStunner »

Enjay wrote:If you want it for a player, Zdoom never uses the crouch death by design.
Well that seems like an awful waste. :(
User avatar
Amuscaria
Posts: 6633
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: (Request) Extra Marine graphics

Post by Amuscaria »

There's a crouch death now? O_o
User avatar
Enjay
 
 
Posts: 26536
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: (Request) Extra Marine graphics

Post by Enjay »

No... well, yes, you can die when crouched - obviously - and there are graphics for it in the PK3 (they have been there since the crouch sprites were added (in fact, I have a vague recollection that I may have made them, but I can't be sure)) but Zdoom always uses the normal full height frames when the player dies. Like I said, this is by design. I don't recall the exact reason but there definitely was one.
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: (Request) Extra Marine graphics

Post by Minigunner »

Honestly, I think the marine crouch death is akward. Perhaps he should fall forward.
User avatar
Enjay
 
 
Posts: 26536
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: (Request) Extra Marine graphics

Post by Enjay »

At home now and able to look at the sprites. I still can't remember if I did them or not. I certainly did some (based on something else) and submitted them but there were a few versions going around at the time. I *think* most of the sprites were done already (I certainly didn't do them) and I may have added the awkward looking death sprites.

Purely out of interest, here is one of the other designs that was going around at the time:
Spoiler:

Anyway, regardless of who made them, yes the death sprites do look awkward and are not very well composed from their component parts either (so, it could well have been me that did them :lol: ). However, I guess it's pretty irrelevant seeing as how they never get used.

For fun, if you save the following DECORATE into a text file called DECORATE.txt, load it in Zdoom and summon a "croucher" you can see the sprites in game:
Spoiler:

[edit] I just found a file that I composed back in 2006 using the alternative, more upright crouch sprites. Again, just summon croucher to see them in action. I personally think the more crouched sprites in zdoom.pk3 work quite a bit better though.
altcrouch.zip
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: (Request) Extra Marine graphics

Post by gerolf »

Thanks guys, and thank you Enjay for the altcrouch file, this is really cool!
User avatar
Apothem
Posts: 2070
Joined: Sat Nov 29, 2003 7:13 pm
Location: Performing open heart surgery on an ACS compiler.

Re: (Request) Extra Marine graphics

Post by Apothem »

I am also interested in some marine on fire sprites. I was just gonna be lazy and copy paste the sprites over top the archive flames but i think someone else could do a better job :P
User avatar
Enjay
 
 
Posts: 26536
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: (Request) Extra Marine graphics

Post by Enjay »

Using the flaming deaths from Strife or Blood is a common solution. However, because they are a common solution, they have been seen a lot and I'm sure people would like to see something else for a change.
User avatar
.+:icytux:+.
Posts: 2659
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: (Request) Extra Marine graphics

Post by .+:icytux:+. »

What i'd love is burning strife style HUD hands for doomguy. And dissolving hud hands for both strife and doom, if you get shot by a mauler or bfg. So it would be the hands pretty much covering up the face while turning green and dissappearing.
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: (Request) Extra Marine graphics

Post by gerolf »

That won't be a problem. I really think it could be done. Doom had the Arch-Vile flame blast, which could be used as a base to make a burning Marine, but it would not look very good if one sprite was just cropped onto another. The dissolving and burning hands for Doom may not be hard either, just take photos of your arms, if you are a manly hairy armed man, and and wave them around, then add fire (that'd be the hardest part) and for the dissolving hands, use the same waving around arms, but just have them slowly decay, but not bleed, just dissolve really. I could do it, I have arms that may be able to do the job, besides, I'm about to buy an Eager Beaver to make additional attacks with the chainsaw (This is not yet a promise, I don't have the Chainsaw yet) The only problem is the weapons, the player would have to drop his weapon when trying to put out the fire, but the dissolve effect cannot be stopped.

OT: If you reverse the pain sound (when being shot) of the Marine, it sounds like he's trying to catch his breath. If you reverse the NOWAY sound, it sounds like he's trying to climb up something. Reverse the death sounds, you could make a falling Marine sound.
User avatar
printz
Posts: 2648
Joined: Thu Oct 26, 2006 12:08 pm
Location: Bucharest, Romania

Re: (Request) Extra Marine graphics

Post by printz »

Image
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: (Request) Extra Marine graphics

Post by Minigunner »

Base flame death for player/zombies, no flames:
PBRN1.gif
PBRN2.gif
EDIT:
PBRN3.gif
You do not have the required permissions to view the files attached to this post.
Last edited by Minigunner on Fri Jan 13, 2012 3:58 pm, edited 1 time in total.

Return to “Requests”