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These are some graphics I really need, and others may need them as well. I'm sure most of them already exist, but I don't know where to find them.
- Marine crouch death*
- Marine falling backwards death (like the Former Marines)
- Marine catching on fire**, and a burnt Marine death
* I've seen one before, but can't find it anywhere.
** "Marine catching on fire" means just that, these sprites would be for when the Marine is burning, but still alive. Also, It'd be cool if the fire looked like the Arch-viles' fire blast
No... well, yes, you can die when crouched - obviously - and there are graphics for it in the PK3 (they have been there since the crouch sprites were added (in fact, I have a vague recollection that I may have made them, but I can't be sure)) but Zdoom always uses the normal full height frames when the player dies. Like I said, this is by design. I don't recall the exact reason but there definitely was one.
At home now and able to look at the sprites. I still can't remember if I did them or not. I certainly did some (based on something else) and submitted them but there were a few versions going around at the time. I *think* most of the sprites were done already (I certainly didn't do them) and I may have added the awkward looking death sprites.
Purely out of interest, here is one of the other designs that was going around at the time:
Spoiler:
It is more upright, and therefore taller, and I think it sits a bit high compared to the actual player crouch height but it does look quite neat. Sorry, I can't remember who did it.
Anyway, regardless of who made them, yes the death sprites do look awkward and are not very well composed from their component parts either (so, it could well have been me that did them ). However, I guess it's pretty irrelevant seeing as how they never get used.
For fun, if you save the following DECORATE into a text file called DECORATE.txt, load it in Zdoom and summon a "croucher" you can see the sprites in game:
actor croucher
{
obituary "%o was killed by a crouching drag.. umm, marine."
health 20
radius 20
height 56
mass 100
speed 12
painchance 200
seesound "grunt/sight"
attacksound "grunt/attack"
painsound "grunt/pain"
deathsound "grunt/death"
activesound "grunt/active"
MONSTER
+FLOORCLIP
states
{
Spawn:
PLYC AB 10 A_Look
loop
See:
PLYC AABBCCDD 4 A_Chase
loop
Missile:
PLYC E 10 A_FaceTarget
PLYC F 8 BRIGHT A_PosAttack
PLYC E 8
goto See
Pain:
PLYC G 3
PLYC G 3 A_Pain
goto See
Death:
PLYC H 5
PLYC I 5 A_Scream
PLYC J 5 A_NoBlocking
PLYC K 5
PLYC L 5
PLYC M 5
PLYC N -1
stop
XDeath:
PLYC O 5
PLYC P 5 A_XScream
PLYC Q 5 A_NoBlocking
PLYC RSTUV 5
PLYC W -1
stop
Raise:
POSS NMLKJIH 5
goto See
}
}
[edit] I just found a file that I composed back in 2006 using the alternative, more upright crouch sprites. Again, just summon croucher to see them in action. I personally think the more crouched sprites in zdoom.pk3 work quite a bit better though.
I am also interested in some marine on fire sprites. I was just gonna be lazy and copy paste the sprites over top the archive flames but i think someone else could do a better job
Using the flaming deaths from Strife or Blood is a common solution. However, because they are a common solution, they have been seen a lot and I'm sure people would like to see something else for a change.
What i'd love is burning strife style HUD hands for doomguy. And dissolving hud hands for both strife and doom, if you get shot by a mauler or bfg. So it would be the hands pretty much covering up the face while turning green and dissappearing.
That won't be a problem. I really think it could be done. Doom had the Arch-Vile flame blast, which could be used as a base to make a burning Marine, but it would not look very good if one sprite was just cropped onto another. The dissolving and burning hands for Doom may not be hard either, just take photos of your arms, if you are a manly hairy armed man, and and wave them around, then add fire (that'd be the hardest part) and for the dissolving hands, use the same waving around arms, but just have them slowly decay, but not bleed, just dissolve really. I could do it, I have arms that may be able to do the job, besides, I'm about to buy an Eager Beaver to make additional attacks with the chainsaw (This is not yet a promise, I don't have the Chainsaw yet) The only problem is the weapons, the player would have to drop his weapon when trying to put out the fire, but the dissolve effect cannot be stopped.
OT: If you reverse the pain sound (when being shot) of the Marine, it sounds like he's trying to catch his breath. If you reverse the NOWAY sound, it sounds like he's trying to climb up something. Reverse the death sounds, you could make a falling Marine sound.