(Request) Extra Marine graphics
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 974
- Joined: Sat Nov 06, 2010 1:32 pm
(Request) Extra Marine graphics
These are some graphics I really need, and others may need them as well. I'm sure most of them already exist, but I don't know where to find them.
- Marine crouch death*
- Marine falling backwards death (like the Former Marines)
- Marine catching on fire**, and a burnt Marine death
* I've seen one before, but can't find it anywhere.
** "Marine catching on fire" means just that, these sprites would be for when the Marine is burning, but still alive. Also, It'd be cool if the fire looked like the Arch-viles' fire blast
- Marine crouch death*
- Marine falling backwards death (like the Former Marines)
- Marine catching on fire**, and a burnt Marine death
* I've seen one before, but can't find it anywhere.
** "Marine catching on fire" means just that, these sprites would be for when the Marine is burning, but still alive. Also, It'd be cool if the fire looked like the Arch-viles' fire blast
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: (Request) Extra Marine graphics
Look in ZDoom.pk3, under Sprites\PLYC.gerolf wrote:- Marine crouch death*
Here you go. Also some nice alternate end frames.gerolf wrote:- Marine falling backwards death (like the Former Marines)
I think I've seen such a thing somewhere, but darned if I know where.gerolf wrote:- Marine catching on fire**, and a burnt Marine death
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: (Request) Extra Marine graphics
If you want it for a player, Zdoom never uses the crouch death by design.
-
-
- Posts: 12328
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
Re: (Request) Extra Marine graphics
Well that seems like an awful waste.Enjay wrote:If you want it for a player, Zdoom never uses the crouch death by design.
-
- Posts: 6634
- Joined: Mon Jul 26, 2004 12:59 pm
- Location: Growing from mycelium near you.
Re: (Request) Extra Marine graphics
There's a crouch death now? O_o
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: (Request) Extra Marine graphics
No... well, yes, you can die when crouched - obviously - and there are graphics for it in the PK3 (they have been there since the crouch sprites were added (in fact, I have a vague recollection that I may have made them, but I can't be sure)) but Zdoom always uses the normal full height frames when the player dies. Like I said, this is by design. I don't recall the exact reason but there definitely was one.
-
- Posts: 754
- Joined: Mon Dec 28, 2009 5:13 pm
Re: (Request) Extra Marine graphics
Honestly, I think the marine crouch death is akward. Perhaps he should fall forward.
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: (Request) Extra Marine graphics
At home now and able to look at the sprites. I still can't remember if I did them or not. I certainly did some (based on something else) and submitted them but there were a few versions going around at the time. I *think* most of the sprites were done already (I certainly didn't do them) and I may have added the awkward looking death sprites.
Purely out of interest, here is one of the other designs that was going around at the time:
Anyway, regardless of who made them, yes the death sprites do look awkward and are not very well composed from their component parts either (so, it could well have been me that did them ). However, I guess it's pretty irrelevant seeing as how they never get used.
For fun, if you save the following DECORATE into a text file called DECORATE.txt, load it in Zdoom and summon a "croucher" you can see the sprites in game:
[edit] I just found a file that I composed back in 2006 using the alternative, more upright crouch sprites. Again, just summon croucher to see them in action. I personally think the more crouched sprites in zdoom.pk3 work quite a bit better though.
Purely out of interest, here is one of the other designs that was going around at the time:
Spoiler:
Anyway, regardless of who made them, yes the death sprites do look awkward and are not very well composed from their component parts either (so, it could well have been me that did them ). However, I guess it's pretty irrelevant seeing as how they never get used.
For fun, if you save the following DECORATE into a text file called DECORATE.txt, load it in Zdoom and summon a "croucher" you can see the sprites in game:
Spoiler:
[edit] I just found a file that I composed back in 2006 using the alternative, more upright crouch sprites. Again, just summon croucher to see them in action. I personally think the more crouched sprites in zdoom.pk3 work quite a bit better though.
-
- Posts: 974
- Joined: Sat Nov 06, 2010 1:32 pm
Re: (Request) Extra Marine graphics
Thanks guys, and thank you Enjay for the altcrouch file, this is really cool!
-
- Posts: 2070
- Joined: Sat Nov 29, 2003 7:13 pm
- Location: Performing open heart surgery on an ACS compiler.
Re: (Request) Extra Marine graphics
I am also interested in some marine on fire sprites. I was just gonna be lazy and copy paste the sprites over top the archive flames but i think someone else could do a better job
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: (Request) Extra Marine graphics
Using the flaming deaths from Strife or Blood is a common solution. However, because they are a common solution, they have been seen a lot and I'm sure people would like to see something else for a change.
-
- Posts: 2661
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: (Request) Extra Marine graphics
What i'd love is burning strife style HUD hands for doomguy. And dissolving hud hands for both strife and doom, if you get shot by a mauler or bfg. So it would be the hands pretty much covering up the face while turning green and dissappearing.
-
- Posts: 974
- Joined: Sat Nov 06, 2010 1:32 pm
Re: (Request) Extra Marine graphics
That won't be a problem. I really think it could be done. Doom had the Arch-Vile flame blast, which could be used as a base to make a burning Marine, but it would not look very good if one sprite was just cropped onto another. The dissolving and burning hands for Doom may not be hard either, just take photos of your arms, if you are a manly hairy armed man, and and wave them around, then add fire (that'd be the hardest part) and for the dissolving hands, use the same waving around arms, but just have them slowly decay, but not bleed, just dissolve really. I could do it, I have arms that may be able to do the job, besides, I'm about to buy an Eager Beaver to make additional attacks with the chainsaw (This is not yet a promise, I don't have the Chainsaw yet) The only problem is the weapons, the player would have to drop his weapon when trying to put out the fire, but the dissolve effect cannot be stopped.
OT: If you reverse the pain sound (when being shot) of the Marine, it sounds like he's trying to catch his breath. If you reverse the NOWAY sound, it sounds like he's trying to climb up something. Reverse the death sounds, you could make a falling Marine sound.
OT: If you reverse the pain sound (when being shot) of the Marine, it sounds like he's trying to catch his breath. If you reverse the NOWAY sound, it sounds like he's trying to climb up something. Reverse the death sounds, you could make a falling Marine sound.
-
- Posts: 2648
- Joined: Thu Oct 26, 2006 12:08 pm
- Location: Bucharest, Romania
-
- Posts: 754
- Joined: Mon Dec 28, 2009 5:13 pm
Re: (Request) Extra Marine graphics
Base flame death for player/zombies, no flames:
EDIT:
You do not have the required permissions to view the files attached to this post.
Last edited by Minigunner on Fri Jan 13, 2012 3:58 pm, edited 1 time in total.