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Kinsie and Kate, for having beaten me to the punch on the whole chicken thing.
Sirjuddington, whose improvements and fixes to SLADE 3's Textures editor really helped a lot here.
And the rest of your forumers and Youtube followers for your support.
Tips and tricks:
The Chainwand is useful for stunlocking larger enemies but it doesn't do much damage, so don't rely on it too much unless you have plenty of breathing space.
Don't underestimate the Claws. They're particularly useful for fighting non-melee enemies like Gargoyles, and you can hold your own against most of the Sabreclaws.
Vial and Flask effects are randomized per level. Keep bad flasks around; they may become more useful in the next level.
BE CAREFUL with flasks! Some of them can be quite devastating!
The Sniper Bow only penetrates through enemies when zoomed.
When firing the Chickenator altfire (un-Tomed), aim high and give the egg projectiles room to spread, or not all of the help chickens will spawn properly.
If a help chicken begins flashing red and clucking repeatedly, RUN.
Hehe, feathers everywhere. Very nice (and most amusing). Am I correct in saying that you have managed all this purely by using text control lumps? If so, that makes it even more impressive.
This is awesome beyond any words or statement I can ever cook up. (No ghastly, NeuralStunner or Insanitybringer. This does not give you permission to make KFC puns in response to my post* )
Captain Ventris wrote:Still waiting for the greatest collaboration of all time: Wildweasel, Xaser, and Jimmy91 present: Style Parkour: Omega
Pokemon edition. Fun fact, I was intending to have PokeDOOM be a mutator (It was started around the same time as Parkour), but decided it just needed the hud graphics and items to be good, so decided to just pick the appropriate graphics and go straight for broke.
Spoiler:
Last edited by Kate on Sat Oct 08, 2011 12:40 pm, edited 1 time in total.