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Abaout large melee monsters.

Posted: Sat May 21, 2011 11:02 pm
by Ravick
Hi. :)

I and some doom modder friends have problems when trying to make some large monsters that attacks only with melee: They dont! :o When a monster is bigger then a radius of 20, it becames imcapable of meking its attack. Why does it happens and how can we fix it?

Thanks!

Re: Abaout large melee monsters.

Posted: Sat May 21, 2011 11:56 pm
by Akira_98
The MeleeRange property (seen here) controls how far a monster can hit with it's melee attack.

Re: Abaout large melee monsters.

Posted: Sun May 22, 2011 2:10 am
by Ravick
Thanks, man :)