Some new mods

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cybermind
Posts: 64
Joined: Mon Jan 03, 2011 3:33 pm

Some new mods

Post by cybermind »

There are some of my newly made mods:
1:headshot.pk3 - simple realisation of headshot. Try to shoot into imps heads and they will die quickly.
2:laserrocket.wad - the rocket launcher alt-fire can shoot laser-homing missile, as in Half-Life 1 :)
3:lasermine.pk3 - the laser mines similar to ones from Half-Life 1 (slot 8) (using 3d models)
4:grenade.wad - try to type "summon GrenadeLauncherMarine" in console. The summoned marine can shoot grenades exactly into small windows and barriers.
The mods are mostly designed to learn some interesting features from source code.
Screenshots:
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riderr3
Posts: 86
Joined: Tue Apr 12, 2011 3:03 pm
Location: Deepest reaches

Re: Some new mods

Post by riderr3 »

nice lasermines :D
pity in zdoom laser beam is not visible correctly
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TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: Some new mods

Post by TheDarkArchon »

(using 3d models)
That's why.
bgraybr
Posts: 136
Joined: Tue Nov 30, 2010 7:52 pm

Re: Some new mods

Post by bgraybr »

cybermind wrote: 4:grenade.wad - try to type "summon GrenadeLauncherMarine" in console. The summoned marine can shoot grenades exactly into small windows and barriers.
:shock: This one is the most interesting IMO, as far as I know no one else has been able to get an actor to accurately fire a projectile and account for the effects of "gravity" on it. I'll have to look at the code when I get home.
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Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: Some new mods

Post by Ethril »

oh my pants
the grenade launcher marines are awesome

they have a tendency to aim a little too high on man-sized targets though.
KILLER2
Posts: 436
Joined: Fri Apr 09, 2010 2:39 pm

Re: Some new mods

Post by KILLER2 »

cybermind wrote: 4:grenade.wad - try to type "summon GrenadeLauncherMarine" in console.
You either can,or can not.There is no try.
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Lycaon
Posts: 232
Joined: Thu Sep 11, 2014 11:24 pm
Location: Argentina

Re: Some new mods

Post by Lycaon »

Can I use the base headshot coding in a map of my own? I would credit you of course. I need to do a stealth moment in which you need to shoot to the head.
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Valherran
Posts: 1407
Joined: Tue Oct 27, 2009 12:58 pm

Re: Some new mods

Post by Valherran »

The laser mines could be useful in the AvP MODs. :-P

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