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[UDMF Map] Translucent property doesnt work In-Game

Posted: Sat Apr 23, 2011 5:54 pm
by AC3
This is exactly what i Posted on Skulltag Forum:
Description:
Normally the "UDMF" format has the feature to set properties without scripting or by action, like 3d mid textures, wrap mid textures, etc. That works perfect when editing with Doom Builder. But, the moment to test, I found the translucent lines not working.

Steps to Reproduce:
**You must have Doom Builder 2 and GZdoom mode to reproduce this**
1-Open the map and use GZ-Doom Visual mode with Doom Builder 2.
(You can see the translucent glass.)

2-Test with skulltag.
(The glass aren't translucent.)

The administrator wrote:
Torr Samaho: Doesn't seem to work with GZDoom either.
The administrator asked me if i can post this issue, so i joined recently and posted this glitch. If this is a duplicate post, you'll get my apologies.

Post in Skulltag Forum: http://skulltag.net/tracker/view.php?id=386

Re: [UDMF Map] Translucent property doesnt work In-Game

Posted: Sat Apr 23, 2011 11:35 pm
by NeuralStunner
They work fine for me. (ZDoom r3174)

Re: [UDMF Map] Translucent property doesnt work In-Game

Posted: Sun Apr 24, 2011 1:38 am
by Gez
An OpenGL only bug, then?

Re: [UDMF Map] Translucent property doesnt work In-Game

Posted: Sun Apr 24, 2011 1:52 am
by NeuralStunner
If it is, it was fixed in an SVN version. ZDoom r3188 and GZDoom r1209 render UDMF translucent lines perfectly fine for me.

Re: [UDMF Map] Translucent property doesnt work In-Game

Posted: Sun Apr 24, 2011 11:08 am
by randi
This is user error. The alpha property takes a fractional value between 0.0 and 1.0. The map attached to the original bug report has this set to 100, so it's obviously going to be opaque.

Re: [UDMF Map] Translucent property doesnt work In-Game

Posted: Sun Apr 24, 2011 7:04 pm
by AC3
Strange... I downloaded the latest version of GZDoom (1.5.06) and still doesn't work. Also with ZDoom 2.5.0 doesn't work.

Re: [UDMF Map] Translucent property doesnt work In-Game

Posted: Sun Apr 24, 2011 8:41 pm
by Guest
You need to change your map and make the alpha value something like 0.5.

Re: [UDMF Map] Translucent property doesnt work In-Game

Posted: Mon Apr 25, 2011 12:44 am
by AC3
Hedda Grandspear wrote:You need to change your map and make the alpha value something like 0.5.
I made it, now it works. Now the thing is... why In Doom Builder shows translucent...

Re: [UDMF Map] Translucent property doesnt work In-Game

Posted: Tue May 03, 2011 8:48 pm
by Guest
The way Doom Builder shows your map should be taken with a grain of salt. It's not perfect.