[Hexen] Serpent: Resurrection [Standalone RPG/weapons mods]
Posted: Wed Apr 20, 2011 11:13 am
I made these a while ago but decided to wait until I updated Serpent before releasing these:
Serpent RPG mod - A standalone version of the RPG system, which allows you to play Hexen and Deathkings with Serpent rules, weapons, items and everything else apart from the custom maps and monsters (the Hexen monsters will act like the Serpent ones in terms of health scaling and behaviour). It will also work with any pwads that don't have any custom weapons/monsters/items, although it's best played with mapsets that have 3+ hubs. (I tried it with some 3-hub episodes I compiled a decade ago from classic hubs in /idgames, and it works fine)
DRD link
idgames link
Serpent Weapons mod - Just the weapons. Ideal for those who don't like Hexen's limited weapon set, and this will work with any iwad and pwad that doesn't have custom weapons.
DRD link
idgames link
The differences are in the text file, but here's the main ones:
Blue & green stuff spawns where blue used to be, and yellow & red stuff spawns where green used to be. Both give only half the usual amount (rounded) to maintain the balance. (this is the only change present in both mods, the rest are RPG mod only)
Serpent items replace the various Hexen ones, most using shared spawns with equal chance of appearing. (in some cases nothing will spawn, depending on what item it is)
Serpent armour replaces Hexen armour in a similar fashion, but they are grouped in terms of class usage (ie. fighter only, fighter/cleric and all three) so that each class gets the same each time. The exception is dragonskin bracers, the replacement here can be any of the 7 types.
Shopping is handled with an item that you can use once every 30 mins, it teleports you to a shops/holy temple map and leaving this map will take you back to the map you were on before.
Serpent RPG mod - A standalone version of the RPG system, which allows you to play Hexen and Deathkings with Serpent rules, weapons, items and everything else apart from the custom maps and monsters (the Hexen monsters will act like the Serpent ones in terms of health scaling and behaviour). It will also work with any pwads that don't have any custom weapons/monsters/items, although it's best played with mapsets that have 3+ hubs. (I tried it with some 3-hub episodes I compiled a decade ago from classic hubs in /idgames, and it works fine)
DRD link
idgames link
Serpent Weapons mod - Just the weapons. Ideal for those who don't like Hexen's limited weapon set, and this will work with any iwad and pwad that doesn't have custom weapons.
DRD link
idgames link
The differences are in the text file, but here's the main ones:
Blue & green stuff spawns where blue used to be, and yellow & red stuff spawns where green used to be. Both give only half the usual amount (rounded) to maintain the balance. (this is the only change present in both mods, the rest are RPG mod only)
Serpent items replace the various Hexen ones, most using shared spawns with equal chance of appearing. (in some cases nothing will spawn, depending on what item it is)
Serpent armour replaces Hexen armour in a similar fashion, but they are grouped in terms of class usage (ie. fighter only, fighter/cleric and all three) so that each class gets the same each time. The exception is dragonskin bracers, the replacement here can be any of the 7 types.
Shopping is handled with an item that you can use once every 30 mins, it teleports you to a shops/holy temple map and leaving this map will take you back to the map you were on before.