
The game is way less scary when you are able to respawn in the middle of the round. So I adapted this to be a survival-based game.
If the player dies, he becomes a spectator and sees another player on a third person view. Almost every addition was made with ACS.
I modified the terrain too. It's now larger, with two firecamps, each one hosting 4 player starts (maximum player limit is now 8) and added some new details (a small graveyard, a house in ruins, another slime lake and so forth) so that the scenario isn't just a bunch of boring trees. Of course, it's still playable in single-player.
I made a few variations of Victory/Failure screens with some short music tracks as well.
I haven't tested it with many players yet, but I am confident everything's working good.
(BY THE WAY, I focused entirely on GZDoom while making this)
SCREENSHOTS:





DOWNLOAD:
http://www.mediafire.com/?sqr69cdrk2ewn5g