Please give proper credit if you decide to develop it further, yadda yadda, all that crap.
I may still pitch in some work on the project now and again, but honestly, I think I've done just about all I can do for the project. It would take a more experienced modder (and someone more artistically-inclined than me) to create the necessary sprites and carry the project forward from where it's at.
On another (final?) note, I'd like to again thank LilWhiteMouse for the contribution of the A7V and MkIV tank models. That really was awesome.
The Great War: 1916
This is the project thread for the remake of my previous attempt at bringing World War One to Doom. A total of about two weeks have been spent on the project so far, and the first playable map is nearing completion.
Here's what still must be completed:
German trenches [~90%]
British trench system [90%]
Heavy artillery actors [90%]
High-res textures [20%] Priorities. I'll attend to this after completing the map.
Trench Capture System [60%] (I have the scripts written up, but until I place path nodes and write setgoal scripts, they don't really mean anything)
Implement models [30%] (I'm looking for models, see below)
At the moment, the G98 is done (ironsights and all, with the exception of two or three bayonet sprites that still must be ripped)
Troop movement is rather satisfactory, and all that remains to be done on the map before it falls to mere beautification and optimization work is the node system for the home trenches and a quick overhaul of my original trench capture code.
Here's a couple things I'm debating adding in:
-Rain, though I don't know if rain would be an unnecessary burden that would bog down performance too much to be worth it- opinions?
-Day/night cycle (which would add another dimension to gameplay; accuracy of all actors will be reduced greatly during night battles, unless the currently unconfirmed para-flares are deployed to light up the battlefield) I'm thinking of doing this for one or two individual maps, as well as a couple maps that are night time only; I honor all preferences in the time of day people prefer to do their killing.
Image of the now:

Tank model courtesy of LilWhiteMouse; Don't expect mobile tanks in game, but at this stage, anything can happen...
Old Images:
Spoiler:Here are some things that I need, but don't have much confidence in my ability to make:
-Barbed wire and sandbag models (though I have wire sprites and I can settle for sandbag textures, if nothing else.)
-Artillery models (early howitzers and launched shells)
-Dead trees and WWI-era battlefield debris
In the way of effects, I can definitely use some better artillery impact effects (whether sprites or particle effects) that send geysers of dirt flying into the air.
If anyone can help me with the models, that would be terrific.
