[WIP] Living Nightmare: THe Best Levels of Ultimate Doom
Posted: Sat Feb 12, 2011 1:53 pm
Recently I made a topic on what levels to use as 10th levels for the episodes for Ultimate Doom, and I've made my choices regarding them and those levels will be excluded from this project.
http://forum.zdoom.org/viewtopic.php?f=4&t=28633
Though in the process of doing so, I came across a number of other levels that are great on there own, but then I got to thinking, "What if I can put all of these awesome single levels into one giant mega episode?" So the three episode pack "Living Nightmare" was born. A Doom/U Doom megawad combining the best and most unique levels from Doom 1 all into one convenient place.
Here's a list of all the levels featured in this pack (COMPLETE):
ATRIUM.wad (Rotting Atrium)
BILBO11.wad (Satan's House of Horrors)
BUNKER.wad (Underground Bunker)
CASTEVIL.wad (Castle of Evil)
CEMENT.wad (Classical Fear)
COMCON.wad (Command Control)
CROSST.wad (Hope to Die)
FORTRESS.wad (Hidden Fortress)
GALAXIA.wad (The Galaxia Incident)
HANGR1L1.wad (Hanger Bay)
HONYCOMB.wad (Hive of Evil)
IDBEST.wad (No Faith In Memory)
MEGALAB.wad (Mega Labs)
MEGAWATT.wad (Deadly Voltage)
NEITH.wad (Neith)
NEITH2.wad (Under Neith)
NEWDAY.wad (Dark of a New Day)
NIGHTFAL.wad (Nightfall)
PLEASURE.wad (Pleasure Dome)
RUN666.wad (Run Like Hell)
SKYCITY.wad (Sky City)
SPORTS.wad (Phobos Sports Complex)
STONES.wad (Sticks N Stones)
SUBWAY.wad (Deimos Subway)
TIBET.wad (Tibetan Monastery)
TNPLHOME.wad (No Place Like Home)
TRINITY.wad (Unholy Trinity)
XCALIB11.wad (Excalibur)
Also Included, two bonus levels!:
OBLIGED.wad (Much Obliged) -Originally a level from the level generator Oblige, heavily edited for difficulty and playability. Kept mainly for it's unique look. Has a very hell caverns feel.
NIGHTTERROR.wad (Nightmare Tower) -The final level of this pack with some familiar terrain and featuring some familiar fan-made monsters.
If you are wondering, "Hey why not use Doom II instead?" Well, don't worry, I have something similar in mind for Doom II. But that will come at a future date. The progress of this wad may be slow, but this isn't the only project I'm working on, so any help (fixing levels and other things) is appreciated.
http://forum.zdoom.org/viewtopic.php?f=4&t=28633
Though in the process of doing so, I came across a number of other levels that are great on there own, but then I got to thinking, "What if I can put all of these awesome single levels into one giant mega episode?" So the three episode pack "Living Nightmare" was born. A Doom/U Doom megawad combining the best and most unique levels from Doom 1 all into one convenient place.
Here's a list of all the levels featured in this pack (COMPLETE):
ATRIUM.wad (Rotting Atrium)
BILBO11.wad (Satan's House of Horrors)
BUNKER.wad (Underground Bunker)
CASTEVIL.wad (Castle of Evil)
CEMENT.wad (Classical Fear)
COMCON.wad (Command Control)
CROSST.wad (Hope to Die)
FORTRESS.wad (Hidden Fortress)
GALAXIA.wad (The Galaxia Incident)
HANGR1L1.wad (Hanger Bay)
HONYCOMB.wad (Hive of Evil)
IDBEST.wad (No Faith In Memory)
MEGALAB.wad (Mega Labs)
MEGAWATT.wad (Deadly Voltage)
NEITH.wad (Neith)
NEITH2.wad (Under Neith)
NEWDAY.wad (Dark of a New Day)
NIGHTFAL.wad (Nightfall)
PLEASURE.wad (Pleasure Dome)
RUN666.wad (Run Like Hell)
SKYCITY.wad (Sky City)
SPORTS.wad (Phobos Sports Complex)
STONES.wad (Sticks N Stones)
SUBWAY.wad (Deimos Subway)
TIBET.wad (Tibetan Monastery)
TNPLHOME.wad (No Place Like Home)
TRINITY.wad (Unholy Trinity)
XCALIB11.wad (Excalibur)
Also Included, two bonus levels!:
OBLIGED.wad (Much Obliged) -Originally a level from the level generator Oblige, heavily edited for difficulty and playability. Kept mainly for it's unique look. Has a very hell caverns feel.
NIGHTTERROR.wad (Nightmare Tower) -The final level of this pack with some familiar terrain and featuring some familiar fan-made monsters.
If you are wondering, "Hey why not use Doom II instead?" Well, don't worry, I have something similar in mind for Doom II. But that will come at a future date. The progress of this wad may be slow, but this isn't the only project I'm working on, so any help (fixing levels and other things) is appreciated.