This is a project in which I'm ripping weapons, props, and players from CoD: Black Ops, and putting them together in the zDoom realm. All weapons will have ADS (aim down the sight) as an AltFire function and an automatic reloading function. I'm learning more about adding keys right now, so binding a key to reloading, melee, and grenades is still in the works. I will release individual weapons as I finish them. When they're all finished, I'll compile them all into a giant WAD.
Screenshots
Spoiler:Newer Screenshots
Spoiler:Current Weapon List
M14 Rifle
L96 Sniper Rifle w/ Thermal Sights
Death Machine (Chaingun)
*Plus all weapons have functions for:
Frag Grenades
Smoke Grenades
Nova Gas Grenades
Knife
If anybody wants to help with ripping sprites, please message me! I would greatly appreciate it.
CoD: Black Ops has a cool theatre mode. What I do is set up a private match (for mine I use Jungle, and SOG-Hardline) and go through all of the animations I want (idle, walking, aiming, firing, reloading, etc.) Then I watch the match on theatre mode. I slow down the animation to .10x. Then I rip screenshots clip by clip roughly 20-35ish per second. You upload the screenshots to your file share. Then you download the screenshots from callofduty.com. Then I use my photo editor to remove all of the background, and add transparency. I'm sure that there is probably an easier way, but this is the way I know. I will also be using this for ripping players and props. For more info on ripping check out this thread. http://forum.zdoom.org/viewtopic.php?f= ... 33#p551916
Current WAD
http://www.sendspace.com/file/veganm