I used to love playing Doom.. I played it all day, erryday.. The game had immersive gfx, music and gayplay. Life was good.. .. until I headshotted JFK and his whore of a wife in JFK Reloaded
now whenever i play doom, I cant help but notice the flat 2D sprites im shooting at makes me cringe and want to bang my head in the wall
TL;DR:
2D / 2.5D games (Doom etc): sniffing really old glue ;______;
3D games (JFK Reloaded etc): injecting heroin directly into penis
Doom voxel project is very nice.. but there is still a ton of work to do (all enemies, wall textures, floor textures, ceiling textures, hud weapons etc etc..
:*(
discuss\
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 4:53 pm
by CaptainToenail
cool story bro.
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 4:57 pm
by InsanityBringer
heh
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 4:59 pm
by Graf Zahl
You are one disturbed individual.
As for the voxel project I seriously doubt that wall textures etc. will be voxelized ever. That's just taking things too far. Even monsters are highly unlikely.
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 5:02 pm
by Voxel
Look here you flatlanders:
That video perfectly illustrates the awesomeness of 3D.
I want fully 3D doom projects. I've had it with these motherfcking AGS games and lifeless unimmersive 2.5D zdoom projects
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 5:04 pm
by Big C
How the Hell have you survived here since 2007 spewing this sort of nonsense?
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 5:29 pm
by rollingcrow
um what
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 5:32 pm
by Big C
Five bucks says the OP shares an IP address with Doomguy 2000.
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 5:39 pm
by InsanityBringer
Voxel wrote:Look here you flatlanders:
heh
Voxel wrote:I want fully 3D doom projects. I've had it with these motherfcking AGS games and lifeless unimmersive 2.5D zdoom projects
what the fucking hell are you doing here then. go over to the jdoom or risen3d communities and live with your suckish 3d models everyone seems to love
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 5:45 pm
by rollingcrow
..until I headshotted JFK and his whore of a wife in JFK Reloaded
?!
So the graphics are outdated, so what?
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 5:46 pm
by Big C
Alright, at this point I vote we stop feeding the troll.
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 5:46 pm
by phi108
Well, it's just a Quake 2 voxel rip, I'm guessing you want all the Doom assets to be 3D. Yikes. I'm perfectly fine with seeing 2.5d scenery and actors when playing Doom, it's still fun and action packed, its not any less great just because the times have changed.
If you want all fully 3D projects for Doom, don't expect a massive amount of completed projects anymore. Modern games usually require much more work to generate the same playtime Doom mods can contain.
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 5:55 pm
by Apothem
phi108 wrote:If you want all fully 3D projects for Doom, don't expect a massive amount of completed projects anymore. Modern games usually require much more work to generate the same playtime Doom mods can contain.
This. The only reason why you probably even see as much user content for this game as you do is because of how easy it is to assemble resources and code the thing together. Doom remains revolutionary even to this day. I still see things that doom can do that NO OTHER MODERN FPS CAN DO (currently). When is the last time you've seen a game where you can successfully render 500 -1000 enemies on the screen at the same time?
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 6:04 pm
by Voxel
"go over to the jdoom or risen3d communities and live with your suckish 3d models everyone seems to love"
those models are horribly edgy, blocky and amateurish: the original 2D sprites are much more detailed.
Problem with polygon rendering is that it is hyper-sensitive to surface complexity = no rough, organic surfaces. Volume graphics lets you render detailed 3D models fast and efficiently.
"its not any less great just because the times have changed."
then why dont you go back and play with your classic original pong/chess game. That game was fukcing amazing when it was first released, and omfg it still is!! :O
"When is the last time you've seen a game where you can successfully render 500 -1000 enemies on the screen at the same time?"
those aren't enemies.. they are boring static lifeless flat 2D paperdolls.
"Modern games usually require much more work to generate the same playtime Doom mods can contain."
I disagree. zdoom modders have a tendency to rip and steal sprites from games. Why`? because making new sprites is a horribly tedious and painful process because you have to painstakingly place every fucking pixel manually for every rotation and you have to single-handedly draw shadows and add lighting on the sprites. With 3D, it is much easier to make content because you can leave lighting/shadow to computer (i.e. raytracing)
Re: Why Doom SUCKS
Posted: Thu Dec 16, 2010 6:30 pm
by The Ultimate DooMer
Apothem wrote:When is the last time you've seen a game where you can successfully render 5 -10 enemies on the screen at the same time?