Please identify Zdoom megawad
Posted: Tue Dec 14, 2010 6:46 pm
Hi all, I played a Zdoom megawad about 2 years ago, but I can't find its name now. It had one map that really stuck in my memory and I want to play it again. That map was essentialy an unholy cathedral. Approximately in the centre of the cathedral, there was a massive organ (musical instrument, not a body part) and many benches, all this surrounded by a low wall. The player had to climb a small stairway up to organ's keyboard and activate a button there. This started a *massive* fight - that low wall became impassable and literally hundreds of monsters began to spawn around the organ, on the benches, everywhere. At one point, organ's pipes began to spit dozens of Lost souls. I remeber that there were one or two new monsters in this megawad, one of them were "unholy acolytes" or something like that. Those acolytes were spawning on "organ loft" during the entire sequence. Thanks for any tips!
And... um... and there is another megawad I need to identify, but this one is *very* old. I remeber only its final map, because it took me forever to beat - this was because it was so big that any attempt to save in it caused doom2.exe to crash. In fact, I remeber that the author specifically designed the map so big to prevent players from save/load "cheating" - he boasted about this in attached TXT file. And the map was literally riddled with traps and monster closets of all sorts. Hmm, when I think about it, all the maps in this megawad were heavily trapped... But back to the final map. The map was built aroud a rectangular courtyard, its dimensions were around 2048x2048 units. There was 128x128 rectangular pillar in its center. There was Romero's head placed on it about 512 units above the ground, but it was well hidden inside the pillar until the very end. Most of the playable areas were in a base, which was built around the courtyard. The player had to find all three keys, then he could flip a switch which revealed Romero's head. Well, it was not visible, it was hidden behind a two-way wall, but it was immediately apparent where it is. The final battle was very easy. There were two or three platforms from which the Romero's head player could be attacked and the player could use practically any weapon to destroy it.
And... um... and there is another megawad I need to identify, but this one is *very* old. I remeber only its final map, because it took me forever to beat - this was because it was so big that any attempt to save in it caused doom2.exe to crash. In fact, I remeber that the author specifically designed the map so big to prevent players from save/load "cheating" - he boasted about this in attached TXT file. And the map was literally riddled with traps and monster closets of all sorts. Hmm, when I think about it, all the maps in this megawad were heavily trapped... But back to the final map. The map was built aroud a rectangular courtyard, its dimensions were around 2048x2048 units. There was 128x128 rectangular pillar in its center. There was Romero's head placed on it about 512 units above the ground, but it was well hidden inside the pillar until the very end. Most of the playable areas were in a base, which was built around the courtyard. The player had to find all three keys, then he could flip a switch which revealed Romero's head. Well, it was not visible, it was hidden behind a two-way wall, but it was immediately apparent where it is. The final battle was very easy. There were two or three platforms from which the Romero's head player could be attacked and the player could use practically any weapon to destroy it.